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[PC] GFF Team Fortress 2 Crew!
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Clamjouster
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Member 53

Level 17.41

Mar 2006


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Old Apr 20, 2008, 10:08 PM Local time: Apr 20, 2008, 11:08 PM #1 of 255
Well my main issue with the GFF organized games was that any server that was set up, my ping was bound to suck horribly, I still tried to do stuff, but it was mostly pathetic having a ping of over 250 and trying to do anything while we only have 6 people total in 2fort or so. I think we do have enough active people to make it worthwhile, I mean recently I had a game with Starman, Garr and RR and even if we were losing most of the time it was pretty fun. I've had the chance to play with kitty(soldier addict) and Pom too(damn that sniping fag) so I guess we could have some fun killing each other.

Jam it back in, in the dark.
Clamjouster
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Member 53

Level 17.41

Mar 2006


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Old Apr 25, 2008, 07:11 PM Local time: Apr 25, 2008, 08:11 PM #2 of 255
Also, what's the deal with the sniper? Do critical hit snipes automatically count as headshots? I was in a server last night and I scored critical hits that were on like their torso/legs and it still registered as headshots. Not that I'm complaining, I'm still ten away from the headshot achievement, but I'm just wondering if that's how it's supposed to work or not.
usually it shouldn't, headshots from what I know have a higher crit chance, but aren't completely related to them and for strange hitboxes of headshots, heavies are kings you can almost shoot their bellies and get a headshot, it's pretty insane.

On another note I will try to join RR if my internet isn't sucking.

There's nowhere I can't reach.
Clamjouster
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Mar 2006


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Old Jun 18, 2008, 07:44 AM Local time: Jun 18, 2008, 08:44 AM #3 of 255
I am liking that compressed air blast idea, it'd surely help pyros against soldiers and being able to push people apart to break ubercharges? just nice... but I'd really love they'd relase these in batches so people don't go whoring that one class all along.

This thing is sticky, and I don't like it. I don't appreciate it.
Clamjouster
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Member 53

Level 17.41

Mar 2006


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Old Jun 23, 2008, 08:38 AM Local time: Jun 23, 2008, 09:38 AM #4 of 255
the backburner is great, but yeah I think they really need to tweak whatever detection you have when you are "actually" behind someone and I think they overdid it with the 50 health, now it's the same as a soldier wich along a medic, it's a lot. On another note, the new axe couldn't be more useless if I got a weapon(right now) that 100% crits most of the time why would I switch to another that's weaker... also on top of having 100% crit from behind the backburner still has normal crits from the front so yeah it can also crit normally like the other flamethrower.

I am a dolphin, do you want me on your body?
Clamjouster
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Member 53

Level 17.41

Mar 2006


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Old Jun 23, 2008, 04:26 PM Local time: Jun 23, 2008, 05:26 PM #5 of 255
When they fixed facestabs, Valve jacked backstabs also. I'm a bit apprehensive on how they'll fix it.
.
as far as I know facestabs are still a common thing all over the place, but so my post has some juice to it. The flaregun isn't that useless, it really depends on the map, honestly in 2fort I don't see a point for it, since snipers usually camp right by the resupply so burning them does nothing, and if you end up in the water at the bottom you have no way to fight back, unless you are able to catch them with your axe.. wich is unlikely, but in maps like dustbowl it isn't that bad at least it can harm engineers as they fix sentries so demos or soldiers can finish them off easier. So far for me it depends solely on the type of map if I am taking the flare gun or not.

I was speaking idiomatically.
Clamjouster
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Member 53

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Mar 2006


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Old Jun 23, 2008, 08:10 PM Local time: Jun 23, 2008, 09:10 PM #6 of 255
you mean me beating you up, but saying it's the ping all over again.

What kind of toxic man-thing is happening now?
Clamjouster
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Member 53

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Mar 2006


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Old Jul 12, 2008, 09:34 PM Local time: Jul 12, 2008, 10:34 PM #7 of 255
well rumors say the next achievement pack is for the heavy... thoughts anyone? heavies certainly do need some tinkering after all the improvement in the other classes, I guess it's good they are next I'd guess they will have to rework soldier too.

FELIPE NO
Clamjouster
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Mar 2006


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Old Aug 16, 2008, 02:13 PM Local time: Aug 16, 2008, 03:13 PM #8 of 255
For those not keeping up there's been a couple updates:

New payload map, Badwater Basin.

And today, Natascha, a minigun with a 100% chance to slow targets on hit (but it doesn't say how much or how long) and does 25% less damage.

Interesting, but I'd still rather have seen what will apparently be the sticky-destroying lightning shotgun.
if you are still basing yourself on the achievement icon, there is no lightning shotgun the achievement itself has been unveiled and it has nothing to do with the new secondary weapon(actually none of them do) so I doubt there will be any lightning weapons for the heavy.


We can all just invade a server some day I guess Pom, we can agree none of us had a decent ping at starman's. On other news I wonder what "meet the ____" is next.

What, you don't want my bikini-clad body?
Clamjouster
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Member 53

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Mar 2006


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Old Aug 23, 2008, 07:01 AM Local time: Aug 23, 2008, 08:01 AM #9 of 255
For me Natascha is for team efforts rather to try and do everything solo(if you try to go alone with a heavy, you will probably get murdered unless you ambush in corners or something regardless of weapon setup), for instance you are in some map and you run into a medic, you hit him as he runs away a bit with natascha and fail to kill him, if you notify a spy that's already in their base about it, they will be able to easily catch up and backstab the slowed down medic, it also makes it easier for snipers to score those important headhsots(other times it can be confusing for snipers, but generally it helps) the only weapon in the update that helps with solo heavy is the sandvich, gloves are for special ocassions.

Jam it back in, in the dark.
Clamjouster
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Member 53

Level 17.41

Mar 2006


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Old Sep 28, 2008, 05:57 AM Local time: Sep 28, 2008, 06:57 AM #10 of 255
I read some rumours about it being spy, they usually base themselves on class usage though, lately demoman usage has gone down a bit from what I can see so maybe they go for that instead.

There's nowhere I can't reach.
Clamjouster
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Member 53

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Mar 2006


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Old Dec 21, 2008, 01:06 PM Local time: Dec 21, 2008, 02:06 PM #11 of 255
well DN there is a list, dunno how updated but you can get a glimpse of a ton of people here, but yeah it could be missing some people about now. if you are going to play, depending on ping I might join, that's usually the problem for me, I don't have a good ping in most servers.

This thing is sticky, and I don't like it. I don't appreciate it.
Clamjouster
Get it together!


Member 53

Level 17.41

Mar 2006


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Old Aug 18, 2009, 05:39 AM Local time: Aug 18, 2009, 06:39 AM #12 of 255
I agree with it to be honest, but I don't agree with all that good spy/bad spy talk, even the best spies get busted by people just randomly attacking everything in the game. There is ammo almost anywhere so you can randomly shoot any corner, attack anyone on sight, besides detecting any spy is easy enough, so I never understood that whole point of "great" spies that never get killed or seen. to be honest if you never run into anyone you are probably not doing anything, I can also cloak all day in my spawn and not die, doubt it makes me good.

I think there are enough methods to catch spies currently, I think the spy is a very difficult class to handle, balance wise, since they want to make infiltration difficult, but not completely impossible.

How ya doing, buddy?
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