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It wasn't worth the time it took me to download.
Separate ways was mediocre and added next to nothing to the plot. The graphics were worse that on Gamecube (I like how if you change costumes, in all the cutscenes you will be in your normal clothes thanks to pre-rendering), and with all the PS2-exclusive "extras" lacking any actual impact, it's pretty much just a lost cause. What bothers me is that RE4 was a Nintendo fanboy's special treat, and then Capcom gave up its anus to Sony, and gave those without faith all these bonuses - because they had to "wait" - for what was to be a Gamecube-exclusive title. Then of course they go ahead and plan a special edition for Gamecube too. Why don't they just release the Resident Evil remake and Residnent Evil 0 for PS2 while they're at it. Jam it back in, in the dark. |
I still don't get why the cutscenes had to be prerended. You'd think they'd save space on the disc by having them in real time. Certainly I'd exchange better graphhics in the cutscenes for the sake of realism.
There's nowhere I can't reach. |
Wow, I wonder how poorly that would play out, considering the controls seem pretty specific to a console controller. Players would actually have a huge advantage using the mouse to aim.
That seems like a bad idea on a lot of levels. I don't even want to go into it. Why haven't they pushed it out on 360 or just X-Box? This thing is sticky, and I don't like it. I don't appreciate it. |
That's because he's a human and thus imperfect; naturally his arm would move if he were holding a gun; his aim can only be but so steady, even if he is a professional. You can still be efficient with any given weapon despite this.
And if you think his aim is jittery with the sniper rifle, you must not have ever played Metal Gear Solid on PSX. Diazepam, please. Most amazing jew boots |
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