Originally Posted by Megavolt
Treasure tends to be subpar. Give me Contra III...any day.
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Ironically, the Konami members responsible for Contra III
are Treasure, for the most part. But I will agree that Treasure's output is wildly uneven.
Originally Posted by Spatula
I'm sure Vagrant Story is a great game. Hell, very few Square titles have disappointed me, and VS doesn't disappoint - it's just ... something I can't get into, and it's not newb friendly.
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No argument here. When I first bought VS, I was terrible at it but still worked through it out of sheer stubbornness and the burn of having wasted the $50. I beat it, deleted the save file and didn't touch it again for 3 years.
After a lack of other things to play, I was determined to do it the 'right way'. I studied FAQs, kept notes, restarted once or twice, and then finally got the hang of it, beating the last boss in all of 5 minutes. This is not to say I
enjoyed myself. Matsuno games seem to preoccupy themselves with dedicated micromanagement, and severe penalties for not embracing it. He may oversee some of the most nuanced VG storytelling out there, but actually getting to those finely crafted nuggets of narrative usually turns out to be an attritive chore.
The big one would be...
Breath of Fire Dragon Quarter: I liked the Breath of Fire games, and so did my family - I-IV make up both my parents' favorite RPG series (besides these my mom also enjoys the Lufias and Earthbound while my dad is more about Wild Arms and Zelda...in case anyone was wondering). Then came along this one that pretty much wrecked the series for all of us. The press embraced it for all its new ideas without warning that none of the new ideas (forced restarting by design, proximity strategy in battles, coins needed to save) were any kind of fun at all. We played it for about 8 hours total and then shelved it forever.
Silent Hill and Resident Evil deserve mention for making "horror" as dull as dishwater. Also I've restarted Suikoden 1, Panzer Saga, and SaGa Frontier each three times over, convinced that getting hooked is just a matter of perseverence. As it turns out, not hardly.
Jam it back in, in the dark.