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[General Discussion] Do you have an idea for a unique game? Share it!
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neus
You're getting slower!


Member 512

Level 20.69

Mar 2006


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Old Sep 6, 2006, 05:38 PM #1 of 36
Originally Posted by CHz
kiki the nanobot is a sliding-block game with that basic concept. You push blocks in order to make a path to the exit, but since the game is 3D and the direction of gravity depends on the perspective, it gets to be a brainbuster at times because you have to take into account not only the face of a block you push, but also your orientation because the block could fall in different directions.
Good sir, I am most greateful for this link. I urge everyone to download this game and give it a try. It's insanely fun and just chalenging enough to cause one to pause and think, but not so difficult so as to make one leave the game and come back at a later time.

PS: The "ELEVATE" level gave me so much trouble until I figured out I can shoot the balls. I was manually moving the cogs and I almost got it until I figured to give shoot a try and instantly got it. So, a pro tip: there is an elegenat solution to every level.

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neus
You're getting slower!


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Mar 2006


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Old Sep 11, 2006, 12:05 AM #2 of 36
Originally Posted by Kolba
Here's my idea.
I have to say, that sounds so damned awesome. Though, after a second thought, it sounds like it'd be quite difficult. I can barely keep focused on a single ship, and two would be kind of pushing it.
Anyways, of all the ideas, this is by far the best. I really hope someone makes a game like this.

Now, I had an idea myself a while ago. It would be first or thrd person, depending on the player's preference and situation and would be set in the middle ages. No magic, no insane creatures - as close to real life as possible.
The story would follow you as a rising young nobleman, until you say a few crass words to a pretentious bitch that turns out to be the daughter of a wealthy merchant. The merchant, naturally displeased, sways the local government and clergy and you are banned from the city. A large fine is put on your head, and you are never to return.
The world around this city is mostly forested, Oblivion like, and the sole idea is to survive.

As in real life, deer are too fast to catch, pigs are a tad hard to grip and most anything else will flee. The water is dirty and sickness is easy to acquire.

You'll be able to return to the city, but only during the night and when your sneaking skill is good enough.

A heavily developed, not combat-focused skill system would also be established. One could, for example, cut some wood (without a bloody cutscene, please - let's make this something to require skill - pressing buttons in succession to swing the blade?), and with the cut wood, one could (if skilled) make a fire which could be used to make some charcoal ... to save for the winter. All forest material could be interactible - for example, I could pick a random grass and eat it. There would be no handy dandy titles on plants - I'd have to recogise those that heal by experience.

There would be no magical "skill scrolls" or "health packs" or "trainers" or "health indication bars" that would teach you something you don't know. In fact, I don't think there ought to be any hud elements - just the game. Also, there shouldn't be any "helpful hints" on how to acquire skills - raw "outside the box" thinking would be necessary. It would be cool how information would spread over the internet - home-made game guides, tips from people who have tried left-field things and such.

I don't know, I'm sure most people don't think it's a neat idea, but I'd really enjoy being left alone in a forest, without people anywhere near, with the intent to roam and do whatever I feel like.

There's nowhere I can't reach.

Last edited by neus; Sep 11, 2006 at 12:13 AM.
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