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I don't think that RPGs have gotten easier over the past few years, they just have become more balanced. Take 7th Saga, from the SNES era, which had one boss battle that was just so frustrating that I just stopped playing it. This battle was ridiculous because the boss would get stronger as you levelled up, meaning that you had to rely on sheer luck to win the fight.
SMT games in general have challenging boss battles. Playing Nocturne on Nightmare mode was just ridiculous, I got my ass kicked in most of the random battles, and some of the boss battles were basically impossible, like Matador and Lucifer. With Matador you were ridiculously underleveled since it was still early in the game, and there weren't enough effective demons available, so you just had to pray that he didn't use his uber attacks. Lucifer was even worse, and I must have grinded for hours just to be able to stand up against him, and even then it was a battle that took me over an hour because I had to keep healing all the time. DDS2 was also pretty difficult, mostly because you were force to use certain characters at various boss battles, so you would end up being slammed because you couldn't compensate for their weaknesses (Heat in EGG was incredibly frustrating). I tried a few of the optional boss fights, but even after a few hours of grinding Shiva still kicked my ass. Jam it back in, in the dark. |
There's nowhere I can't reach. |