|
"I want to take a turn before friday"
|
Oh
Anyways I had an idea which will help speed things up a lot. 4th Edition has been a lot of fun, but at times it's just very clunky and really altogether overcomplicated — and it just gets more complicated at every level! Not to mention that 4E characters have so damned many HP, they're nearly impossible to kill!
But I know the solution.
Gentlemen, as of today we switch to Rules Cyclopedia Dungeons & Dragons, circa 1991. Now, while many of your particular races and classes are no longer valid, I think you'll adjust well to the conversion if you really give it a chance.
I've taken the liberty of converting your characters to this system as best I could, although, necessarily, some details were lost. Let me know if you have any questions about how your new abilities work!
[img]http://www.saxypunch.com/missile/calodndsheet.png[img]
[img]http://www.saxypunch.com/missile/garrodndsheet.png[img]
[img]http://www.saxypunch.com/missile/ghethlodndsheet.png[img]
[img]http://www.saxypunch.com/missile/glockodndsheet.png[img]
[img]http://www.saxypunch.com/missile/gordodndsheet.png[img]
This thing is sticky, and I don't like it. I don't appreciate it.