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I cried laughing at the ending credits. Simply legendary.
It's a short game, but it was huge fun, especially with the AI constantly taunting you. Jam it back in, in the dark. |
Skills, the length shouldn't be a problem. Most likely your real beef with the game is the lack of challenge and puzzle complexity, and since they directly affect the amount of playtime that's where the short length results from. And I agree, the game is too easy (for the main playthrough, that is) and would greatly benefit from next-to-impossible puzzles that make you claw your scalp into a bloody mess, fling your controller into the screen and leap from a tenth storey window.
There's nowhere I can't reach. |