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Basil
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Old Mar 13, 2006, 08:05 AM Local time: Mar 13, 2006, 07:05 AM #1 of 252
Originally Posted by Lady Miyomi
I've noticed that some sets of MINIGSF and GSF soundtracks are at a low volume when played. So when I go to use Winamp to encode it to WAV or MP3, the volume is still horribly low.
Same here, I thought it was just normal that one of the soundtracks I ripped had a low volume... guess not.

I'll have to try out Arrowhead's suggestion sometime and see what comes out of it.

Jam it back in, in the dark.
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Old Mar 17, 2006, 09:14 AM Local time: Mar 17, 2006, 08:14 AM #2 of 252
I've heard tips that if you open up an NSF or GBS file in Sony Sound Forge, that you can edit them from there. Just highlight a part of the track, use CTRL+X, and then open a new window and paste it there. You should have two files - one being the original NSF without one of the tracks, and the other file being what you cut and pasted.

Of course, you'd have to do this for every track in the NSF or GBS. However, I haven't tried this out myself yet, but I got this information from Kairyu.

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Old Mar 29, 2006, 11:21 AM Local time: Mar 29, 2006, 10:21 AM #3 of 252
What are the differences between APS and APX VBR? I'm just wondering since I don't know what to encode my future rips in.

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Old Mar 29, 2006, 05:08 PM Local time: Mar 29, 2006, 04:08 PM #4 of 252
Well the thing is, I will be backing up my VGM collection eventually and I am a quality-obsessed ripper. I've also seen #gamemp3s ripping most of their music in APS. That, and I kinda got the impression that APX files have a larger filesize than APS files do, though I can't be 100% sure on that.

If others were to burn my projects onto CDs I would go for APS then, eh? And thanks for the help.

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Old Apr 13, 2006, 11:13 AM Local time: Apr 13, 2006, 10:13 AM #5 of 252
Get a program called Exact Audio Copy. Goldwave is useless unless you like to rip in CBR. Anyway, the tutorial is all right here.

I was speaking idiomatically.
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Old Apr 13, 2006, 05:43 PM Local time: Apr 13, 2006, 04:43 PM #6 of 252
I have no experience in ripping games with GoldWave, but it's one suggestion. I recommend Sony Sound Forge, but there's Audacity or TotalRecorder as well. And yes, ripping to WAVs first and then converting to mp3 works best. (My recommendation for mp3 converters is dBpowerAMP)

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Old Apr 16, 2006, 12:00 AM Local time: Apr 15, 2006, 11:00 PM #7 of 252
Sony Sound Forge is one program, but there are others as well, like Audacity. I uploaded SSF version 7 with the password crack:

http://beta.yousendit.com/transfer.p...13DA834CECCA60

It's a 30 megabyte ZIP file. I don't know how to help you out with ripping the audio from the DVD though.

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Basil
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Old Apr 19, 2006, 06:30 PM Local time: Apr 19, 2006, 05:30 PM #8 of 252
It might just be personal preference. That, or some people don't know how to rip CDs in VBR. Nonetheless, VBR is still better than CBR because of better quality, doesn't matter what case it is.

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Basil
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Old Apr 22, 2006, 05:51 PM Local time: Apr 22, 2006, 04:51 PM #9 of 252
Originally Posted by seanne
Basicly, unless you convert a file from one lossless format to another you will always loose in quality when converting audio files.
So if a gameripper wishes to keep his own rips as conserved as possible, would he convert .wav to another lossless format? Or would he just keep the original WAVs? Not that I'd start distributing lossless versions of gamerips out to the public.

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Old Apr 27, 2006, 10:30 PM Local time: Apr 27, 2006, 09:30 PM #10 of 252
Would someone (or some people) be able to review this track for problems? It's a sample rip from Gamecube, and IMO I think the bass sounds a bit scratchy.

I'm not sure whether it's caused from recording too loud, or the music itself.

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Last edited by Basil; May 4, 2006 at 04:46 PM.
Basil
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Old May 16, 2006, 05:56 PM Local time: May 16, 2006, 04:56 PM #11 of 252
I use dBpowerAMP (a cracked version). However, converting a lossy format to another lossy format will make you lose some quality, but not a lot. Just for the safe side, I'd convert lossy to lossless and then back to lossy again.

Ex: OGG > WAV > MP3

Again, there's no possible method in converting a lossy file to another lossy file without losing quality.

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Old Jul 24, 2006, 06:08 PM Local time: Jul 24, 2006, 05:08 PM #12 of 252
Kind of a dumb question, but how would I merge two tracks together? I'm working with DSPs and I want to combine the left channel file and the right channel file into one file. Thanks for any help.

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Old Aug 25, 2006, 12:28 PM Local time: Aug 25, 2006, 11:28 AM #13 of 252
WinAmp - to convert .minigsf into .wav

dBpowerAMP
Exact Audio Copy - to convert .wav into .mp3


You can download WinAmp and EAC from their respective websites, just do a Google search. As for dBpowerAMP, I got a cracked version via torrent, I can uplaod it for you if you need it.

I was speaking idiomatically.
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Old Aug 31, 2006, 10:53 AM Local time: Aug 31, 2006, 09:53 AM #14 of 252
I'm pretty sure you can just hit record without the use of any line-in or microphone options, if you're recording from the PC. I was able to do it yesterday.

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Old Aug 14, 2007, 01:53 PM Local time: Aug 14, 2007, 12:53 PM #15 of 252
I'm pretty certain I know the answer to this already, but I'd just like to be 100% sure - if I was to decode an APE file to WAV, and then encode to mp3, is there any loss of quality in doing so? Somebody sent me a CD rip last night that was compressed all into a single APE file, and this is the first time I've attempted to decode + encode it to mp3.

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Old Aug 14, 2007, 05:02 PM Local time: Aug 14, 2007, 04:02 PM #16 of 252
Yeah, I meant converting APE to WAV for the most part, I'm already aware that mp3 is a lossy format.

Quote:
If there's a single APE file for the whole CD-rip, be aware that you'll probably need to open a CUE sheet to properly find the track positions for the mp3s to split properly. foobar2000 could open the CUE sheet and even do a straight APE -> mp3 conversion without too much hassle.
I've already done that, considering I searched this forum for APE > WAV tips. Thanks though.

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Old Dec 1, 2007, 06:26 PM Local time: Dec 1, 2007, 05:26 PM #17 of 252
Just a simple question.

Is m4a lossy or lossless? I got an iTunes exclusive track that I want to convert to mp3, though if m4a is lossy I probably won't do so and I'll just convert it to WAV or FLAC.

Jam it back in, in the dark.

Last edited by Basil; Dec 1, 2007 at 06:29 PM.
Basil
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Old Dec 2, 2007, 01:39 AM Local time: Dec 2, 2007, 12:39 AM #18 of 252
Yeah, this track I'm looking at is lossy. Crap. I guess I'll never get an authentic lossless version of the exclusive iTunes track from The Simpsons Movie.

iTunes tracks are all lossy. Unless you just want to remove the DRM, and have a useable m4a file, the only way not to lose quality is to convert to lossless. Probably the easiest (and only) way I know of is to burn it to a CD, and then rip it to FLAC (which is better than WAV; same quality, less size). I think there used to be a program to strip off the DRM, but it's pretty old, and I don't think it's been updated for the new scheme. Hope this helps!
I don't exactly know what DRM is, but I usually convert lossy files to WAV with dBpowerAMP, and then recompress to FLAC with EAC.

Thanks, guys~

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Basil
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Old Nov 16, 2008, 02:29 PM Local time: Nov 16, 2008, 01:29 PM #19 of 252
Never transcode lossy -> lossy
While there's truth to this, it doesn't exactly answer his question.

I honestly know nothing about the OGG format, having never worked with it. Talk to Rimo or Killy; they would have the answer for you.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Music and Trading > Behind the Music > Put All Audio Questions Here

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