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[DS] Castlevania: Portrait of Ruin
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Old Apr 14, 2006, 11:01 AM #1 of 196
Castlevania: Portrait of Ruin

http://www.the-magicbox.com/gaming.htm

According to Magicbox, the latest Castlevania game has been announced for a November 16th release, and it titled Castlevania: Portrait of Ruin

Based on the subtitle, I think it can be implied that it will be different from the Aria/Dawn of Sorrow series. I, for one, can't wait, since Dawn of Sorrow is my favorite DS game.

Jam it back in, in the dark.
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Old Apr 14, 2006, 07:51 PM #2 of 196
If the games got progressively worse, I would agree with you. I, however, ejaculate everytime a CV game is announced :biggrin:

There's nowhere I can't reach.
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Old Apr 14, 2006, 09:03 PM #3 of 196
Originally Posted by Taegueki
Yea, some of CV was REALLY horrible. BOTH of CV for PS2 was HORRIBLE.
Ehhhhhh I wouldn't say HORRIBLE. They pale in comparison to the 2D games, but Lament was great overall, and Curse of Darkness had an incredible soundtrack and badass story. They weren't complete wastes.

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They're going to work on two DS titles at once, apparently.
I hope so, a Julius game would be awesome.

How ya doing, buddy?
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Old Apr 14, 2006, 11:52 PM #4 of 196
Originally Posted by Helloween
Where's the best place to start with the recent titles?

The game sounds awesome, i can't wait to start with this franchise again.
If you have the GBA, grab Aria of Sorrow, and then follow it up with the DS's Dawn of Sorrow.

If you haven't played Symphony of the Night, get out and dont come back until you do :biggrin:

The 3D CV games are OK, but nothing comes close to the 2D experience. Lament of Innocence is the better of the 2 PS2 games, but Curse of Darkness has the better soundtrack and story for longtime CV fans like myself.

The other 2 GBA games are good and I recommend them, they're just not nearly as polished as Aria.

Honestly, you can't go wrong.

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Old Apr 15, 2006, 10:23 AM #5 of 196
Originally Posted by Vulpes_Callidus
Whoa, what? Circle of the moon was a VERY successful leap to the GBA, and sports the music that is the most symphonic in any of the latest portable Castlevania games, including Dawn of Sorrow. Also, the bosses were more unique and awe inspiring in comparison to either of the Sorrow games (Seriously, Andramelech was one bad-ASS).
Again, I never said they were bad, I'm just saying that Aria is more polished. CotM had the best music, but it's visuals were bland. HoD had amazing visuals but the music was god-awful (the melodies were great, the sound itself wasn't). Aria took the best of both games, plus added the GREAT soul system. It is clearly the most well-rounded of the GBA games.

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I really hope they improve the battle system for the upcoming Castlevania games. This is particularly bothersome when they made the weapon-swings in Dawn of Sorrow slower than Aria of Sorrow. I mean, really, why does Soma have to stop every time he attacks? Can't he walk and attack at the same time?! Such a stupid limitation just makes me come up with equally stupid ways to negate said limitation, like land-canceling, backdash-canceling, and crouch-canceling. I want strategy! I want mobility! The recent 2d Castlevania games have been way too easy and feature NO strategy whatsoever, and I find myself simply pressing the attack button over and over again.
Could Soma move and attack at the same time in Aria, because I don't remember him being able to. I don't think any hero in any CV game could move and attack at the same time. I think the land canceling and all that stuff is good strategy and adds to the game. it makes it more difficult for you since you can't move, so you need to figure out better ways to do it yourself.

I was speaking idiomatically.
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Old Oct 24, 2006, 02:14 PM #6 of 196
Pre-ordered. I can't believe how sick that set is. It's about time America got something sweet like that.

What kind of toxic man-thing is happening now?
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Old Nov 10, 2006, 02:31 PM #7 of 196
Wow, AWESOME track list! Should please everybody with that!

FELIPE NO
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