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[PSP] FF VII Crisis Core - Big swords and big hair, it's like the 80's all over again
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Shenlon
YARG!


Member 469

Level 30.22

Mar 2006


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Old Apr 7, 2008, 08:01 PM #1 of 121
I started playing the game this weekend and I have to say that most of the time spent has been in the missions. The first few missions unlocked was spent of the majority of the time and then afterwards during the story mode everything else became so easy since I leveled up so much. Opening treasure chest is sorta pointless since I have more than enough money to buy anything and since armor and weapons don't have a factor in this game then thats even more of the reason why I have so much money.
I really love the game tho, it's cool to see how sephiroth used to be and I don't mind any of the voices. Zack's upbeat attittude is more refreshing than seeing the typical emo who feels like he's too good for himself. I guess he kinda reminds me of the kid from raddiatta stories a little bit. Although once the missions start reaching very hard mode, thats where I just stop and wait later until I can actually accomplish them but then I soon realized that I kept mashing the crap out of X. Fighting system looses its edge

Jam it back in, in the dark.

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Last edited by Shenlon; Apr 7, 2008 at 08:03 PM.
Shenlon
YARG!


Member 469

Level 30.22

Mar 2006


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Old Apr 20, 2008, 08:55 PM #2 of 121
I just finished crisis core by skipping most of the damn annoying mission since I was in a high enough level to make everything easy.
Although, is it just me or,

Spoiler:
in the final level where you have to insert all the Materia in order to open the door and the enemy appeared, didn't that feel like the hardest boss in story mode since its attack points were so high.

Anyways I really loved the ending, I obviously knew that Zack was going to die but the way they did it was amazing. This is where the DMW really shined and made things very dramatic and sad because you knew it was coming but felt as tho Zack was giving it his all in order to see aerith again.
Also at the very end it said "To be continued in Final Fantasy VII"
I wonder if this implied that they were remaking the game or if they were saying "Yeah now go play Final Fantasy VII again"


anyways, the games story was very good especially the end but a lot of the gameplay involved rapidly pressing X. Once I got Cura early in the game I hardly ever saw the equipment menu. Plus I found the missions to be very tedious and weren't even necessary except for gaining some summons but even then do you really want the summons? You can't control when they come out and when they do it would most likely be in the most unnecessary times and you have to see the whole intro scene over and over again, although as beautiful as they are.
Soundtrack was amazing as well, i'm getting it right now. I just fell in love with the ending credit song

There's nowhere I can't reach.

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Shenlon
YARG!


Member 469

Level 30.22

Mar 2006


Reply With Quote
Old Apr 20, 2008, 09:52 PM #3 of 121
Oh rearry now. I always pressed start but all it did was pause the game, I didn't realize at the time that pressing another button was an option ~_~
I didn't get some of the alternate summons such as cactaur so I'll just youtube them since I'm done with the game, although I do love to see the ending
"price of freedom" is easily going to be on my loop till I get sick of it =p

This thing is sticky, and I don't like it. I don't appreciate it.

New Record!
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PSP] FF VII Crisis Core - Big swords and big hair, it's like the 80's all over again

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