Wonderful Chocobo

Member 466

Level 19.65

Mar 2006

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Dec 26, 2007, 11:58 PM
Local time: Dec 26, 2007, 09:58 PM
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#1 of 95
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First of all, I really like FFXII. However, I agree that the main plot isn't very beefy. I felt like it ended too quick since I like stories that take me for a ride. Not much happened. And I think that's why the characters are underdeveloped, because they were presented like characters in a serial drama and were being revealed slowly through the main plot. This is what FFVI did, but it also gave more character development through side quests. If FFXII had that kind of side quests, it'd be fixed. The story as it is only really satisfies people with a sweet-tooth for history because Ivalice has plenty of character development.
The battle system is cool, but it's too easy to exploit like the one in FFVIII. Whenever I replay both of these games, I systematically impose limits on how I customize the characters. In FFXII, you can turn off gambits and common battles are demanding, but then boss battles are sometimes impossible so you have to use the gambits for them a lot. I can't say it's not a flaw that taking advantage of the battle system makes it less engaging. I found a way around it so that it's fun for me, but games should force you to have fun.
Jam it back in, in the dark.
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