|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Somebody is likin' it, and I don't even like action-RPG's. I like how I can just focus on choosing attacks and Zack will run around by himself; that makes it playable for me.
How the hell did that missile-blocking mini-game thing work? I thought I was smashing every one of them, hitting it when I heard that noise the game said to listen for, but then Turk-face was all, "That was atrocious," afterwards. Jam it back in, in the dark. |
It does seem like they tried to make it an action game so it appeals to a more general audience, but then dumbed down the action parts so that people who are used to turn-based/menu-based games can handle the game. They should have just made it exactly like FFVII and nobody would be disappointed, though many would criticize a lack of innovation. I think that's all Squenix aims for these days: random innovation.
I'm still playing this game, though, because the story is interesting and the gameplay isn't quite too difficult or boring to prevent me from proceeding to the next cut scene. There's nowhere I can't reach. |
So I just got this e-mail:
I lost interest in the game, but I think I'll play again someday. I definitely want to finish the story. Plus, any game with a shirtless Zack doing squats is worth a full playthrough. This thing is sticky, and I don't like it. I don't appreciate it. |