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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I got the game and really like it so far. I completely agree that it's like FFXI-2: Offline. There are cool characters and a story. Now I just have to see if any of the grinding stuff annoys me like in FFXI. It seems way toned down as far as the amount of patience you need to make progress with getting armor and learning abilities, which is very good. Gil seems to be short on supply, but things don't seem ridiculously expensive like in FFXI. Not having to deal with other real people makes battles much more enjoyable for me. This game is addictive. That's about all I have to say so far.
And the Whatever Den thing is adorable, but I have nothing in it. Jam it back in, in the dark.
Last edited by Jochie; Oct 31, 2006 at 06:54 PM.
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I'm still really enjoying this game. At Luhsu Mines (spelling?), I still feel like the world is huge. I don't even talk to most of the "friendly" people I see. Instead I've just been moving on to the next major story point. At some point I'll check everything out, obsessive-compulsive style, but right now I just want to see what happens next. So far, I don't understand the complaints about the story. Oh, and "Mar-kwiss" annoys me over and over. There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it. |
That's what I thought a while ago: that part of what always made RPG battles cool was the emphasis on each individual attack, so while FFXII has more realism, we lost the theatrics. I like the Mist stuff in FFXII, though. I think those are pretty much sufficient, but people like ME would have liked at least an option to kind of zoom in and masturbate over each move in battle.
I'm constantly pausing to keep track of what's going on and zooming the camera around to keep my eye on all the characters. Most amazing jew boots |
I know I'll be replaying this game over and over. It has the same potential as FFVIII for luring me back when I get ideas for weird character set-ups. I'll want to try a solo game, a game with no magic, with no weapons, etcetera....
I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
Oh yeah, and it probably also increases strategy guide sales, no?
FELIPE NO |
Wow. I think everyone's further than me. The... Stillshrine? Of... something: I'm confused. I guess I need to
Spoiler:
HOWEVER, I usually want to play again whenever I'm stoned. So it must be a pretty fun game, still. And if the story gets good again only toward the end of the game, as long as it does get really good again, then I'll be satisfied. I pretty much have it like this: VAAN: 2nd Thief/Pirate (Steal, Poach, Traveler), with basic healing spells (Cure, status curatives, Life), with daggers, swords, crossbows, and explosives. BLONDE GIRL: White/Time mage (all curative & time spells), and 3rd Thief/Pirate, with crossbows, daggers, poles, and explosives. (Maybe ninja swords because HELLO -- The Bride.) BALTHIER: Thief/Pirate, with guns, daggers, swords, and ninja swords. FRAN: Red Mage (Cure, Cura, status curatives, Life, elemental, elementala), with bows and bare claws. BASCHE: Dark Knight (defensive/protective abilities), with swords, bows, guns, javelins, axes, and bare. ASHE: Mage Knight (defensive/protective abilities/spells, and arcane magic), with swords, crossbows, bows, and daggers. (And measures? Might as well.) I may play after Survivor ends. What, you don't want my bikini-clad body?
Last edited by Jochie; Nov 23, 2006 at 11:57 PM.
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I wasn't so much frustrated by the option of having everyone use every spell/ability/weapon/armor/etc. since there is the option of not doing that -- for the most part, anyway. I've noticed that I can't get to the better shield licenses without getting some of the heavy armor licenses, for example. It makes sense in that knowing how to use daggers would lead to using ninja swords, or whatever, but I don't necessarily want to make sense. I want god-like control. I know I could just get those licenses and then just not use the armor or abilities I don't want to, but I'm being picky here, okay? I want to decide which characters have certain battle roles and not have to gain licenses for anything they won't be using. It doesn't really bother me all that much, though. It's just that maybe there should be an option for "forgetting" licenses.
I haven't played in a week or so. Am I bored with it? Just burnt out? We'll see. I've switched over to Shadow Hearts: FTNW for a while. Jam it back in, in the dark. |
There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it. |
So the Giant Crystal and the area before that have been annoying me. I think I'm done wandering through rooms and killing the same four monsters already.
I also completed a few more hunts and am now a Riskbreaker. That's so cool. I don't even need to do any more hunts, but I probably will. My party, at about level 45-ish, has become: Basch with that Disable hammer, Auto-Libra, and Auto-Protect. Curagas at 30% HP. Ashe with, I think, a Crystal Sword and Auto-Shell. Curajas at 30% HP. Vaan with some Immobilize crossbow bolts and Auto-Haste. Curagas at 40% HP. They've all got Raise and Esuna, and I spread out the rest of the status recoveries amongst them. Every battle is like this: Basch Exposes while Vaan Immobilizes. Then Basch Disables while Vaan Steals. Ash and everyone Attacks until edges of monster are golden brown. I should have stuck with my plan of giving everyone a specific job. I am a dolphin, do you want me on your body? |
I was speaking idiomatically. |
I just finished the game and was slightly underwhelmed. I guess I expected the final battles to be more grand. The story wrapped itself up pretty uneventfully, too. There were far greater story moments during the game than at the end, and I think the real climax of the game is around the Pharos segment of the story. That part got me pretty excited. Anyway, there isn't really any satisfaction to be gained from beating the game, in my opinion. It's still super fun to just play it, though. Now I just need to complete the nine-bajillion side quests and hunts and everything everyone's been discussing.
How ya doing, buddy? |
FELIPE NO |
My guess is that nethicite comes from the word "nether", as in "nether regions" or "netherworld". The idea would be that nethicite is... damned, I guess.
What, you don't want my bikini-clad body? |
Anyway, I've started a new game, and I'm restricting myself quite a bit. My intention was to have each party member perform a specific role, so that only one person would have healing magicks and so forth. However, that's insane, so I've instead given them different levels of "skill" in different areas. Fran will have all the white magicks, Ashe and Penelo will have about half of them, and the guys will have only the basic Cure spell. Everyone will have licenses for 2-3 different weapons that only they can use. I'm also setting up their gambits so that they function in certain ways during battle. I intend to have Ashe learn all Black magicks and set up her gambits so that she always hits enemies with their elemental weaknesses. Basch will be my strongest melee fighter, which so far only means that he's got "Enemy: Status = HP Critical > Attack" because he likes to smashy-shmashy, I guess. I'd appreciate any suggestions as to how certain character roles can be set up this way. I've tried to do the same with FFVIII, and I usually hit a wall at some point. The main problem with FFXII seems to be that in order to unlock all of a certain magick group's licenses, you need to also unlock a few from other groups. I can live with that, I guess, but I wish it weren't so. There's a cool class system FAQ at GameFAQs, but I've opted against following it completely since I want to have every license unlocked eventually. The classes in that FAQ are so specialized that I don't think I'd be able to cover all bases. Maybe I'll end up modifying those somehow. http://db.gamefaqs.com/console/ps2/f..._challenge.txt How ya doing, buddy? |
I guess we'll just have to wait for the Super Final Fantasy XII: Champion Edition deluxe set with directors' commentary, or something. Most amazing jew boots
Last edited by Jochie; Jan 24, 2007 at 11:34 PM.
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This thing is sticky, and I don't like it. I don't appreciate it. |