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Originally Posted by sadikyo
For example (and this may sound strange!), one idea that I've had recently is for a unique little game where you start out in a big room, and when you walk toward a wall, you can walk onto the wall and the game around you moves to make the wall like the floor - essentially, the idea here is that gravity takes form wherever you actually walk, regardless of your relation to the earth, for example. In this way, you could access a variety of different places in a single environment, and this could work really well in a puzzle or platform type game.
Like the idea? Think its strange? Or even better, know of a game out there that's similar? Let me know!
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kiki the nanobot is a sliding-block game with that basic concept. You push blocks in order to make a path to the exit, but since the game is 3D and the direction of gravity depends on the perspective, it gets to be a brainbuster at times because you have to take into account not only the face of a block you push, but also your orientation because the block could fall in different directions.
Jam it back in, in the dark.