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Originally Posted by Bradylama
There's a huge base of gamers that do know the ins-and-outs of their PCs, and do pay the money to keep up in terms of the hardware. That's because a lot of PC Gamers aren't 13, and actually have paying jobs and an income. You're also paying for more than just a gaming platform when you buy a PC. It doesn't matter if you can use a mouse and keyboard on an Xbox, nobody is going to game on it like they do a PC. Using it as so is just redundant, and leads to a lot of software compatibility issues.
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What do you mean? There are persons how like to play with keyboard + mouse rathar than a gamepad? What has it to do with decline of the PC gaming?
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Originally Posted by Bradylama
Consoles are starting to lose a lot of the appeal they used to have. It's getting to the point where you can't even purchase complete games anymore. The online sweetspot has given console developers casus belli to justify early releases followed by the extensive patching that has plagued PC Gaming since its inception.
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I for one think patches in consoles are god sent, devs just can't spend that much time hunting bugs to meet the deadlines so patching is really needed. Even if they have the time some bugs will pass by their QA team so patch is teh good.
Of course abuse is abuse and they shouldn't release early titles and then patch them 999999 times. And I haven't understood this sentence: "It's getting to the point where you can't even purchase complete games anymore."
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Originally Posted by Bradylama
The pre-requisite of unstable HD standards is also going to create huge dents in gamer's pocketbooks, since they'll be shelling out over a thousand dollars for a television that may not even be viable in the next two years in addition to the original 300-600 dollars they payed for the console.
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Again? This argument is getting tired, the X360 doesn't require any HDTV, it supports it but will also work on
any TV that has a SCART or composite plugs, i.e. any TV that's not 20 years old. I still don't know about the PS3 but I doubt they'll require anything asides the SCART/composite. This is the so called 'Wii talk' where Nintendo fans rant against XBox360/PS3 pseudo requirements...
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Originally Posted by Bradylama
The only company that isn't adopting these trends seems to be Nintendo, which is why the Wii will be the first Nintendo console I've owned since the original NES.
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Go figure... the Wii also connects to the internet so there's space for 99999 patches games too. If Nintendo blocks patches then you're left with buggy games. Damned if you do, damned if you don't. And the Wii also 'requires' LCD TV. i.e. It doesn't, like the X360/PS3 it only requires a special TV for special functions (progressive scan in this case).
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Originally Posted by Bradylama
The fact of the matter is that consoles are beginning to cost as much to make as mid-range PCs. The PS3 costs over a thousand dollars US to make, yet Sony is only selling it for 600 in the hopes that software sales will subsidize their cost of production. That's a lot of games for the average owner to buy, which is pushing it, since the lowest common denominator isn't like you and me, and has an extensive game library.
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The subsidized consoles are a wierd problem, if they aren't subsidized they'll cost more, if they do the games cost more... troublesome indeed. Anyway you can get a 360 for 300€, I dare you to find/build a PC with the same horsepower a 360 has for just 300€.
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Originally Posted by Bradylama
PC Gaming is on the decline because PC games suck. Don't believe me?
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I sure do! I only play emulated games (Megadrive/PSX) on PC, so you bet I do.
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Originally Posted by Bradylama
Honestly, what's going to save PC Gaming is digital distribution and its accessibility to independant developers. Steam is great and all but Valve makes a lot of shady business practices, which is why the advent of Galactic Civilizations 2 has proven the viability of the PC as a future gaming platform.
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Depends on the prices and conditions, for example some time ago I wanted to buy Legacy of Kain: Defiance, if I bought as a digital ditribuition I would pay 20€, I would need to activate it and then reactivate everytime I play it on a diferent PC. That means this PC would need to be connected to the internet, if it wasn't I wouldn't be able to play, plus you only get 5 free reactivations then you have to pay again for a game that it's yours.
The retail/CD version costs 8€...
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Originally Posted by Bradylama
1. Copy Protection is horseshit. Galciv2 had no cd copy protection, and yet it still rose to the top of Wal-Mart's retail charts. This disproves the notion that gaming sales have gone down because of piracy, as opposed to the fact that PC games just suck.
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SO TRUE!! This is what RIAA (in USA), game publishers, you name it need to understand. In fact I remember a very nice quote from someone in a forum:
"It's funnier to try and break a game copy protection than to play the game itself."
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Originally Posted by Bradylama
2. Digital Distribution is a great way to make more money for developers. With the distributor taken out of the picture, that means a bigger slice of the pie for developers themselves, which supplements the cost of developing the next project. Galciv2 itself wouldn't have been possible if it hadn't been for the online success of the Windows Galciv, which created a lot of revenue for Stardock. Not bad for a 10 man development team, eh?
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As I said it depends on the method.
I am a dolphin, do you want me on your body?