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It is pretty annoying though, if true. Supposing it is...
Revolution controller functionality wouldn't be little side bonus; it would make playing TP on the Revolution the standard, because Gamecube TP is now TP-and-water. Now, that might not make a difference to you fellas for whom it is a given that each and every upcoming new console from your favourite development house will be winging its way to your bedrooms on launch day whatever the case; but for people like me, who just aren't interested in Next Generation for the sake of Next Generation, a full priced console seems a little OTT to buy as a peripheral just to be able to play a game - a game that was promised to this generation, the generation I willingly signed up for - to it's full potential. Know what I mean? Sound business strategy maybe, but I can still call them a barrel a' bastards if I want. Jam it back in, in the dark. |
There's nowhere I can't reach. |
Remember that TP promo track released a while back, with the vocals that made everyone go "OOH, UMM, ERR". Has that got anything to do with the final product?
This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |
Finished.
The game starts out great, as you begin to open up the world and peel back the twilight realm. The first few dungeons were alright, nothing special, except maybe the water one: the way you channel the water ways had me thinking there was some nice design there. It all went a bit wrong for me when you are able to switch to and from wolf form at will, therefore opening up the warp points permanently. The feeling of having one giant expanse of world that you must plot a course through to reach desired areas - thus giving hyrule that sense of enormous scale - is utterly lost. Hyrule becomes a series of disconnected areas, which you can jump to at will, and all the enjoyment of travelling from one place to another and becoming distracted by idle pleasures along the way disappears. Instead I felt forced into a To Do List mentality, as I zipped around from 'someplace where something needs to be done A', to 'someplace where something needs to be done B' instantly via warps. Epona becomes useless. So with the overworld ruined, the dungeons needed to pick up the pieces. We all know that doesn't happen, but I don't take the view that the dungeones necessarily get progressively worse. The temple of time, #6, was mostly shit, and hyrule castle, #9, was ALL shit, but I had a lot of fun with the sky and twilight dungeons, both dungeons otherwise belonging to the well opined Trinity of the Rushed. As much as I could enjoy the dungeons however, they could never make up for my lovely lovely hyrule overworld still being ruined, my zelda playground forever lost. Click below for the full review: Spoiler:
I was speaking idiomatically. |
In ascending order of hotness
Midna Zelda Zora MILF That girl that run the fishing place That resistance girl, yeah? What kind of toxic man-thing is happening now? |
FELIPE NO |