Virtual game is a 'disease model'.
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Quote:
An outbreak of a deadly disease in a virtual world can offer insights into real life epidemics, scientists suggest.
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In the game, there was a real diversity of response from the players to the threat of infection, similar to those seen in real life.
Some acted selflessly, rushing to the aid of other characters even though that meant they risked infection themselves.
Others fled infected cities in an attempt to save themselves.
And some who were sick made it their mission to deliberately infect others.
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I am definitely type C. I read about Ebola. One of the ways it spreads to other people is by forcing the infected into a violent fit, causing the sufferer to thrash about infected blood and vomit. Can you imagine how good it would be to time one of these fits just after you run into the centre of a crowded church or other village gathering place? Awesome.
And if I was HIV positive I would be one of the pranksters who'd put my used needles in cinema seats with a 'welcome to the world of AIDS' note on it. That'd be a lark.
Which one are you?
Jam it back in, in the dark.