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Originally Posted by Solis
I also can't think of any RPG I've done 100% of everything in since they usually have such a ridiculous amount of sidemissions, save possibly for Panzer Dragoon Saga since it didn't really have many aside from getting all the D-unit parts.
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There's also the attaining of an 'EXCELLENT!!' ranking against every enemy in the game, and the collection of all of the games literature. These two things were enjoyable and worth striving for, because (1) the battle system was so amazing, so it was fun to have every movement and action down to perfection, and (2) each piece of literature expounded on the unique panzer world and backstory.
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Originally Posted by Megavolt
Metroid Prime isn't as bad as you say, because later on there are often alternate entrances into various areas, so that sometimes you can go from A to D. I had no problem with going for 100% in that game. However, it's probably not as easy to get where you want as in Super Metroid, since the space jump in SM makes it a breeze to get anywhere.
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But the alternate paths are few and far between, and the places I had to travel and retravel through could still be quite boring. Respawning enemies pissed me off a great deal also. I know the Zelda overworld is full of respawning enemies too, but it's a lot easier to ignore them and avoid confrontation.
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I've always liked Metroid more than Zelda though. Probably because the various areas in Zelda sometimes feel like intervals between dungeons (especially Wind Waker with all that sailing) whereas in Metroid the whole world is one big interconnected area for exploration.
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This is where we differ. The Zelda overworld is just as important a part of the game for me as the dungeons. In fact it's often the dungeons I find to be the intervals - nevertheless extremely fun ones that I look forward to*. I agree with you on the Wind Waker point: that was one exception to my Zelda rule that I could have mentioned, because the overworld in that game was incredibly monotonous and tedious, and didn't provide the same sense of range, scope or wonder as other Zelda overworlds.
*As testament to this, I'm 25 hours into TP, and I've only done 2 dungeons. They're kind of taking a back seat at the moment, as I'm enjoying roaming about the overworld so much. I think you'd like TP by the way, it's very OOT reminiscent).
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...Majora's Mask. The 3-day mechanic made it a pain to have to redo certain things in order to gain access to a particular area again.
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I know this is a common complaint, but I either never felt this was a problem, or I just allowed it to balance itself out in my head because of the plus points that also came with such a unique system. The main point of the 3-day mechanic role is - as well as offering a much commented-on uniquely dark and foreboding atmosphere for a Zelda game - to bring into play the games massive township related sidequest system, which I had a lot more fun playing around with than the dungeones of that game. It's probably why I have a lot of love for MM - because my view of the Zelda games isn't dungeon-centric like yours and a lot of other peoples.
How ya doing, buddy?