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Originally Posted by Grawl
It's called Prey.
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Yes. Thank you for your contribution, but muhuee already told us as much, and without being so insolent and pointless.
Here's my idea. The game would be a 2d vertical shoot-em-up, it would work with any control pad that has shoulder/trigger buttons, and at least two directional pads/sticks, one each side of the pad. Your ship in game is quite standard affair at first glance, but can only carry two different weapons at a time. Here's the gimmick; at any time you can seperate your ship into two halves. The two halves would be controlled simultaneously with their own dedicated directional control. Each half would have a single form of fire, operated by the trigger button corresponding to that halfs respective side of the control pad.
Things get more complex when you learn that using one half-ship to manuever behind and fire at the other half-ship, would produce an entirely new form of fire based off what weapons each ship half are carrying (so the one half-ship would be kind of absorbing the fire of the other, combining it with it's own weaponry, and then sending out a third form of firepower).
Imagine the posibilities.
Attacking: an enemy might have various moving organs and such, each with their own changing resistances to various weapons. By careful positioning and continued movement, weapons could be combined in the manner described to form various new weapons that exploit weaknesses. In another scenario, ignore the weapon combination aspect, and think of an enemy with two weak spots either side of its body, both requiring simultaneous sustained firepower to be exploited, thus requiring the ships to seperate and act independently at distance. Outside of specialist scenarios, half-ships would always offer a double rate of fire, and two points of dispersion, but obviously coming at the price of requiring much increased attention and maneuvering skill to keep both ship halfs intact.
Defense: One half-ship, through carrying a particular weapon, might be resistant to a certain form of attack; the player could use the mass of this ship to act as a shield for the other half-ship whilst that lays on the attack.
There's loads of ideas there if you use your imagination.
Jam it back in, in the dark.