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Personally, I am really enjoying Suikoden V as well. It really does seem like Konomi took a step back and listened to the fans and critics of the last two games when making this one. I think the major appeal I found in Suikoden I&II was the great job it did in making the hero(you) feel like a celebrity in the game. NPCs always had a lot to say about your status, performance, and in game character with comments mostly directed at you rather than the common random things/people NPCs tend to talk about in other RPGs. Suikoden V brings this back in a very good way. I spend so much time in this game just walking around towns to see the kinds of things NPCs might comment on about the Hero. Bring back the more Asian themed towns and using a lot of Asian instruments in the music is also something I'm appreciating as I always considered it a major part of Suikoden as well. I'm loving the personalities of the main players in this one as well. Queen Arshetat ended up having a totally different personality than what I was expecting by watching the intro. There are technical problems with V though. The load times are a little excessive, but what is worse is the interface just feels very unresponsive to the point where it does take some of the enjoyment out of the game. The encounter rate, while not as bad as Suikoden IV it still way too high. The excessive load time into battle just makes this issue worse than it is.
Spoiler:
Jam it back in, in the dark.
Last edited by Cetra; Mar 28, 2006 at 04:50 PM.
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Save for the lead art director, the core development staff for Suikoden IV is the Suikoden V staff. They made a lot switches to the Suikoden development team for V and many of the people who worked on IV were let go. But for arguments sake, the Suikoden IV and V production teams are the same staff.
So I would not worry. For the most part the team responsible for V should be making VI. I doubt they brought in the people from IV to work on it. There's nowhere I can't reach.
Last edited by Cetra; Jun 9, 2006 at 10:45 PM.
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Well development for Suikoden IV and V were actually pretty far apart. We usually just don't get the localized versions until a year+ after the Japanese release. Suikoden V was localized VERY quickly. Actually, if I recall the dub recording for the English version started at the same time as the Japanese dub started and they were already in the process of translating the script before the game has even gone into the alpha phase of development.
Yeah and I wouldn't mind Norikazu Miura returning for VI. Life or Death and Determination -Tragic Battle have become two of my all time favorite battle tracks. There are quite a few other memorable tracks as well like Counteroffensive really sticks out in my mind. He did a really nice job capturing some of the Asian music style I loved about Suikoden I/II as well. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Cetra; Jun 9, 2006 at 10:46 PM.
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I am a dolphin, do you want me on your body?
Last edited by Cetra; Jun 12, 2006 at 01:40 PM.
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Also by development team, I'm referring to programmers, artists and modelers. They lost a lot of these types during the late phase of III so the Suikogaiden was used to rebuild the Suikoden Team for IV, that's why people tend to think Suikoden IV was developed by 'the other Suikoden team.' And the team for V was built off the team of IV. They just brought in a new scenario writer (guy from Sky's of Arcadia) and the new art director. The two of them are still with the team so I imagine they will both be working on Suikoden VI. As the result of all of the shuffling, there aren't two independent Suikoden Teams anymore so as I was saying, I don't think there is a "Suikoden IV" team to work on Suikoden VI at this point. For the most part it will be the same people that made Suikoden V unless they fired/hired people again. I hope that at least makes some sense. I was speaking idiomatically.
Last edited by Cetra; Jun 12, 2006 at 10:26 PM.
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What kind of toxic man-thing is happening now? |
Yoshitaka Murayama + some software development staff leaves -> Tomonori Matsugawa + other software development staff moved in to oversee finish of Suikoden III project -> Suikoden III released -> Entire Suikogaiden creative (small) and development staff (large) merged with Suikoden III creative staff (large) and development staff (small) -> Suikoden IV creative phase project starts -> Suikoden IV development phase starts + staff size increased -> Former Suikoden III creative staff leave Suikoden IV project and start OZ project (note this is normal, their work for the most part on the project was complete) Tomonori Matsugawa takes the lead of this project as well as continuing GSIV work-> New development staff established for OZ (maybe some from the Suikoden IV project, who knows)-> Suikoden IV Released -> OZ Released -> Suikoden IV staff hires new art director and scenario writer to replace loss of Suikoden III creative staff Suikoden V starts development -> Suikoden V released. I have no idea where the OZ / Suikoden III staff currently is. Are some of them working on VI? Dunno, maybe. But anyway the entire point was a large amount of people that worked on IV also worked on V including the same lead producer which is important. It shows that even though IV seemed to have been a failed experiment, he showed us with V that he has a good understanding of what people loved about Yoshitaka Murayama's Suikoden I-III. I think it also shows that the fears of Suikoden VI "being developed by the Suikoden IV team" isn't anything to worry about at this point. FELIPE NO
Last edited by Cetra; Jun 13, 2006 at 04:56 PM.
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