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[PSP] Star Ocean (PSP), Star Ocean 2 (PSP), Star Ocean 4 (Multiplatform confirmed. Yay.)
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Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Jun 10, 2008, 01:49 PM Local time: Jun 10, 2008, 10:49 AM 2 4 #1 of 248
What a wasted effort on Microsoft's part. Why don't they make steps to acquire Final Fantasy if they are truly serious about the Japanese market.

A Microsoft exclusive of SO4 is just going to hurt the future of the series due to bad sales and a multiplatform release is going to accomplish nothing as the Japanese just wait out for the PS3 release.

I wouldn't be so bitter if it wasn't so obvious that this is nothing but the result of a money exchange rather than a decision based on the merits of the system.

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Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 12, 2008, 04:34 PM Local time: Oct 12, 2008, 01:34 PM #2 of 248
I'm hoping SO4 is of decent gameplay length (well among many other things). I have no idea when it became acceptable for RPGs to be 20-25 hours in length but that's been the average so far this generation.

There's nowhere I can't reach.
Cetra
oh shi-


Member 445

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Mar 2006


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Old Oct 12, 2008, 05:41 PM Local time: Oct 12, 2008, 02:41 PM #3 of 248
Try Tales of Vesperia. After putting about 45 hours into it and still being in part 2 of 3 I wish it were SHORTER!
I would, but I'm on my one man crusade of idiocy of never buying another Namco product again until they stop with the DLC ass raping.



Oh yeah and now I remember what I was orginally going to ask. Has anything about the battle system of SO4 been talked about? Specifically in the area of death due to MP loss? Because let me tell you that had to be one of the worst ideas ever to come out of a jRPG.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Cetra; Oct 12, 2008 at 05:53 PM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PSP] Star Ocean (PSP), Star Ocean 2 (PSP), Star Ocean 4 (Multiplatform confirmed. Yay.)

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