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[Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.
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Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Jun 2, 2007, 05:04 AM Local time: Jun 2, 2007, 02:04 AM #1 of 207
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Also your comment on the graphics, seeing how it's probably only 30% done and already looks 200% better then Halo 3, I don't really see how whether TLR's graphics are the best on the system or not, it still beats out most 360 games.
Assuming of course the game will look identical on both systems and we're not seeing the PS3 version screenshots or something.

How ya doing, buddy?
Cetra
oh shi-


Member 445

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Mar 2006


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Old Nov 22, 2008, 05:00 PM Local time: Nov 22, 2008, 02:00 PM #2 of 207
Yeah more UE3 trash. The game is good but not good enough to distract from the massive amount of technical shortcomings. A real disappointment too because if Square-Enix did one thing right it was polishing their games to the point of technical flawlessness. I would like to say wait for the PS3 version to see if they improve on the technical aspect but since its UE3 it is going to perform even worse than this version.

There's nowhere I can't reach.
Cetra
oh shi-


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Mar 2006


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Old Nov 22, 2008, 07:51 PM Local time: Nov 22, 2008, 04:51 PM #3 of 207
I'm not sure if the did or not but even if they did that is Epic, and Epic is practically the only developer that has been able to get sold results from their own engine.

But in general UE3 showings for the PS3 have been much worse than on the Xbox 360 mostly due to a much more mature toolset being available for the Xbox 360. Who knows, maybe S-E will surprise the world with the PS3 version, but I'm not really holding my breath on the prospect.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.

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