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[PS2] Tales of The Abyss
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Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 15, 2006, 01:20 AM Local time: Oct 14, 2006, 10:20 PM #1 of 153
Wow what happened with the overworld map with this one? What a complete mess with ridiculous long load times to and from the overworld, slow camera rotation which starts chopping from slow disc streaming and if you play the game for a while there is an obvious memory leak and the overworld music theme won't load properly.

This is a really good game, but the technical flaws really make playing it difficult at times. This is why I've started to look at production value more than other game aspects because we should be at the point where crap like this shouldn't be allowed to slip though a game release.

Jam it back in, in the dark.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 18, 2006, 04:50 PM Local time: Oct 18, 2006, 01:50 PM #2 of 153
Heh I've just learned two of the new people added to the Tales team for ToA were 'overmap' programmers. Yeah, go figure there.

There's nowhere I can't reach.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 22, 2006, 04:13 PM Local time: Oct 22, 2006, 01:13 PM #3 of 153
Another bug warning:

I've had the game lock up on me three times now in the coliseum exhibition fight which you get after defeating the team advanced level. This is on a fairly new slimline PS2.

Save before you go into the advanced team round.


Update: Yeah I just got it to lock up a 4th time and I think I've pinned down the bug. If your last party member dies to a spell attack then the game will lock up, so I guess...uh just don't lose the fight like I have been.

Go, go Namco QA.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Cetra; Oct 22, 2006 at 04:32 PM.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 24, 2006, 12:26 AM Local time: Oct 23, 2006, 09:26 PM #4 of 153
Wow, just finished the game and clocked in a mind blowing 82 hours which completely shocked me. Between working and going to school full time, a game of this length would normally take me a month or two to get though. I have no idea where I found the time to finish this game so quickly. I just couldn't put this game down though. Every minute of free time had me playing it because I couldn't wait to see what was going to happen next. It's been a long time since I've lost myself in an RPG like this.

Surprisingly the hype held up. By far the best Tales game in every aspect as people were saying and one of the better RPGs to come around in a long time. I don't really feel up to writing a detailed review, but I loved every character, I loved the growth each character went though and the story actually surprised me quite a few times. Other than the load-times, excellent game all around.

And after looking at a guide to get an idea of what I missed, I'm already considering a second playthrough to get the tons of things I missed. This game just has so much to do and doing it usually provides even more character and/or story background which I tend to find far more rewarding then just getting items.

I am a dolphin, do you want me on your body?

Last edited by Cetra; Oct 24, 2006 at 12:29 AM.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


Reply With Quote
Old Oct 24, 2006, 07:13 PM Local time: Oct 24, 2006, 04:13 PM #5 of 153
Originally Posted by jb1234
Are you SERIOUS? How can the game sustain that much plot? There doesn't seem like there's much story left...

That and I looked at a FAQ and it seemed like I was near the end. Maybe the last few areas are just REALLY big.
Minor spoiler, nothing specific:

Spoiler:

They pull the false ending card. A whole new 'sequel plot' starts up after the first resolution. Think Final Fantasy VI.


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