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[PS2] Final Fantasy XII
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Cetra
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Member 445

Level 24.23

Mar 2006


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Old Nov 15, 2006, 07:16 PM Local time: Nov 15, 2006, 04:16 PM #1 of 4284
Quick question, and sorry if this has been asked already but the thread has become huge:

About various loot that is given to you for completing hunts and such(Arcana, Electrum, etc), are a lot of these for quests later on or are they mostly just to sell to open up bazaar items? I'm obviously aware of teleport stone use and the other quest items you are given that people specifically ask for or tell you what it is for.

Jam it back in, in the dark.
Cetra
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Mar 2006


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Old Dec 13, 2006, 12:26 AM Local time: Dec 12, 2006, 09:26 PM #2 of 4284
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Damn, that's awesome. One question though: I've heard that if you leave for too long, Hell Wyrm and Yiazmat will get all their HP back. Is this true?
No, but it seems they will cast regen on themselves if you run around in the same area without attacking them for a while, and uh....they regen a lot per tick.

There's nowhere I can't reach.
Cetra
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Mar 2006


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Old Dec 13, 2006, 12:48 AM Local time: Dec 12, 2006, 09:48 PM #3 of 4284
Originally Posted by Metal Sphere
So you're telling me there's a good chance that they can just regen themselves in the time it took me to get to the save point and save?
Na, AI is only active when you are in the same area. For example, if you run around the tunnels of the arena for a while, Yiazmat will eventually start buffing himself including throwing up a regen. He seems to be coded to do this only if he's not able to attack someone I'm sure mostly to prevent using his size against him by making use of the tunnels as cover. If you are in another area, the game just stores his current HP and it will always be set to that value once you return to the arena.

This thing is sticky, and I don't like it. I don't appreciate it.
Cetra
oh shi-


Member 445

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Mar 2006


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Old Dec 13, 2006, 08:28 PM Local time: Dec 13, 2006, 05:28 PM #4 of 4284
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Henne? Don't go in there just yet, you're going to get slaughtered. I'm at 99 with both teams, 1 Grand Armor on Penelo, Maximillians on everyone else and the Abysteels still do 2k+ with Leech right through Protectga. Now, without Bubble Chains, that's a good chunk of her 5,700 max HP. Throw in that they often travel in pairs and parry your attacks very often, and you'll be bleeding HP.
Hrm, I went there at around level 65 and didn't have much issue. I beat both Yiazmat and Omega at level 79 with my secondary team being a max of level 20 without much of a issue as well. Good Cure and Arise gambit setup pretty much make it impossible to get wiped out in this game. Enemies that use Curse were the only ones I ever had a major problem with.

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Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Dec 13, 2006, 09:34 PM Local time: Dec 13, 2006, 06:34 PM #5 of 4284
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You're a brave man, but I still wouldn't recommend it. Henne's second area is brutal and I'm wondering what you're idea of "without much issue" is, heh. Enemies often miss when you're at a higher level than they are, which is a boon in this case (fewer status effects).
Enemy attack power is a non-issue with how I'm setup as long as they don't one-hit kill me. As I said, the only issues I had was with enemies that use Curse or use AE confuse. I have everyone set to use Curaja at <50% HP and everyone set to use Arise. I pretty much can just ignore damage output with the setup.

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Arise? The spell is awful in situations that warrant its use since it takes too long, far longer than Phoenix Down + Curaja. I got around to finishing off Hell Wyrm today and this helped when I got into that last bit.
No way, all spells have the same cast rate. It's going to take longer to use a Phoenix down and then cast Curaja. Arise set to a gambit will result in the person being revived before their death animation even finishes unless they are already in a casting cooldown.

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Last edited by Cetra; Dec 13, 2006 at 09:40 PM.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Dec 13, 2006, 10:30 PM Local time: Dec 13, 2006, 07:30 PM #6 of 4284
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Sure, if you're doing enough damage to replenish your MP via damage (attacks/spells). Maybe I simply had bad luck when I showed up there for the first time, because all the Abysteels do is Leech with a Sacrificial strike or whatnot when they're critical. Curaja @ <50% without Bubble Chain would likely make encounters very long. Of course, without the chain you can have the Cameo belt, negating their irritating parry tendencies.

I don't know, seems too easy to get locked into a perpetual Curaja healing cycle while they ream you.

Oh, something peculiar I've noticed: I only did this once, but I used the Nihoapaloa trick on an Etem and inflicted him with silence as well as a few other status effects. I figured that'd keep him from casting Stop, Death, etc...

Don't know what the deal is, but he was still able to cast his spells. Are they his techniques which aren't effected by silence, or actual spells? I know Trans-Dimensional rift is a kamikaze attack that kills the targeted character, but Death is a spell that should've been made inaccessible to it.
Eh, I tore though all the enemies there using Excalibur and the Masamune. Nothing really got more than two attacks off considering I was hitting everything there for 9999 with the Excalibur and around 4500 with the Masamune. Hell I usually just set my mage to attack everything with Scathe for 9999 dmg as well since Charge gives you virtually unlimited mana. Scathe also has a nice side effect of locking down enemy attacks while the animation is playing.

Quote:
Same thing happens with Phoenix Down, except that the cast rate is irrelevant. It's the animation that's the problem. That's the difference between Scathe and Ardor. It may take the same time for the bar to fill, but the actual effect takes place after the spell animation is done. That's why items take priority over spells in tight situations, or when you want to keep up with a particularly quick enemy.
Arise has an instant animation. We're talking milliseconds of different between Arise and a phoenix down. Arise also brings them back up to full HP, so you aren't having to tie up two party members like you do when using a phoenix down + curaja. I found using phoenix downs way too dangerous because there is a high probability your other team member is locked into a cooldown and now you are dealing with a 3rd party member with low HP.

What kind of toxic man-thing is happening now?

Last edited by Cetra; Dec 13, 2006 at 10:32 PM.
Cetra
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Mar 2006


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Old Dec 22, 2006, 02:20 AM Local time: Dec 21, 2006, 11:20 PM #7 of 4284
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Goddamn, how do you kill Magick Pots? I need the bestiary entry for it.
Give them an elixir, just like in past Final Fantasy games.

FELIPE NO
Cetra
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Member 445

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Mar 2006


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Old Dec 22, 2006, 02:29 AM Local time: Dec 21, 2006, 11:29 PM #8 of 4284
Originally Posted by Metal Sphere
I did, it just ran around gleefully. Was I supposed to kill it afterwards? Last time I saw a magic pot was in FFX and that was a long time ago.

Yeah they become vunerable once they start running around.

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