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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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OMG RAGE
I hit the 19 hour mark, fought a certain boss and was treated to a nice cliffhanger followed by fucking credits! I was just really starting to enjoy the game only to be cut off wondering how long I'm going to have to wait for the next game IF it even ever gets localized. What happened to the claimed length of .hack//gu where the first volume was to be nearly as long as the previous four games combined. What happened to the self contained stories which we were promised for these volumes? Ug, it was such a good game too..... Jam it back in, in the dark.
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Erk, some post game whining:
Spoiler:
There's nowhere I can't reach.
Last edited by Cetra; Oct 30, 2006 at 11:08 PM.
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Also, I don't mind the short length very much, however I went into the game thinking it was of decent length (30+ hours) so it was a bit of a shock. It still does bother me where they cut off the first volume but I guess that is how they get people to buy the next two volumes. Now that I'm over the initial shock, I have to say this was a good game. They have improved production value of the game all around compared to the four original games. I absolutely love the change in graphic design and the stylization really sets this game apart from the rest. The music is also excellent and the Asian instruments used in a lot of the tracks really gives the game character. Another thing I couldn't help notice, and something that is normally overlooked is the sound effects in the game. There is a really unique use of sound effects in the game and again really helps to distinguish it over other games. I'm rather impressed with the jump in character development as well. I found it pretty difficult to take a lot of the original games character development and plot seriously as even the game itself played off most things being they were just characters in a game themselves. Not only that, but in the original game, most of the characters were pretty shallow. GU is completely different where each character has a very recognizable personality. Haseo and his obvious character flaws also makes him FAR more interesting than Kite ever was. I also feel terrible for poor Atoli, and it usually takes a pretty high level of character development for me to feel sympathetic for a game character.
How ya doing, buddy?
Last edited by Cetra; Oct 31, 2006 at 10:40 PM.
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I wonder if they are going to offer the Terminal Disc with the second volume for people that missed out on it with the first volume. I kind of got screwed with the collectors edition for the first volume since none of the EBs even ordered a collectors edition in my area and I wasn't aware of the CE until after they stopped pre-orders for them online.
Most amazing jew boots
Last edited by Cetra; Nov 14, 2006 at 01:50 PM.
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For those who are eagerly waiting for Volume 2 to come to the US as I am, the official site has been slightly updating giving us the official title for the Volume 2 US release. Still no release date, but this does settle the question of it ever coming to the US.
I was speaking idiomatically.
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Well we are one step closer to an actual release date for Volume 2. Unfortunately it seems we will have to wait until this summer for the US release.
http://www.1up.com/do/previewPage?cId=3156781 What kind of toxic man-thing is happening now?
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FELIPE NO
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