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Sure, if you're doing enough damage to replenish your MP via damage (attacks/spells). Maybe I simply had bad luck when I showed up there for the first time, because all the Abysteels do is Leech with a Sacrificial strike or whatnot when they're critical. Curaja @ <50% without Bubble Chain would likely make encounters very long. Of course, without the chain you can have the Cameo belt, negating their irritating parry tendencies.
I don't know, seems too easy to get locked into a perpetual Curaja healing cycle while they ream you.
Oh, something peculiar I've noticed: I only did this once, but I used the Nihoapaloa trick on an Etem and inflicted him with silence as well as a few other status effects. I figured that'd keep him from casting Stop, Death, etc...
Don't know what the deal is, but he was still able to cast his spells. Are they his techniques which aren't effected by silence, or actual spells? I know Trans-Dimensional rift is a kamikaze attack that kills the targeted character, but Death is a spell that should've been made inaccessible to it.
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Eh, I tore though all the enemies there using Excalibur and the Masamune. Nothing really got more than two attacks off considering I was hitting everything there for 9999 with the Excalibur and around 4500 with the Masamune. Hell I usually just set my mage to attack everything with Scathe for 9999 dmg as well since Charge gives you virtually unlimited mana. Scathe also has a nice side effect of locking down enemy attacks while the animation is playing.
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Same thing happens with Phoenix Down, except that the cast rate is irrelevant. It's the animation that's the problem. That's the difference between Scathe and Ardor. It may take the same time for the bar to fill, but the actual effect takes place after the spell animation is done. That's why items take priority over spells in tight situations, or when you want to keep up with a particularly quick enemy.
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Arise has an instant animation. We're talking milliseconds of different between Arise and a phoenix down. Arise also brings them back up to full HP, so you aren't having to tie up two party members like you do when using a phoenix down + curaja. I found using phoenix downs way too dangerous because there is a high probability your other team member is locked into a cooldown and now you are dealing with a 3rd party member with low HP.
What kind of toxic man-thing is happening now?