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[PS2] Valkyrie Profile: Silmeria
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Cetra
oh shi-


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Mar 2006


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Old Sep 27, 2006, 05:13 PM Local time: Sep 27, 2006, 02:13 PM #1 of 694
From the few hours I've played so far, overall I would say the changes and the increased production value in VP2 has given a lot to the series. I think the only thing I'm having an issue with is the existence of the Bonus Gauge. It has my completist syndrome in conflict with one side screaming "KILL ALL THE ENEMIES" and the other side is tell me to "KILL THE LEADER GET MAX BONUS."

Jam it back in, in the dark.
Cetra
oh shi-


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Mar 2006


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Old Sep 30, 2006, 12:06 AM Local time: Sep 29, 2006, 09:06 PM #2 of 694
I have a quick question. What are these gold spheres I am able to knock out of enemies at times? The manual doesn't mention them.

There's nowhere I can't reach.
Cetra
oh shi-


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Mar 2006


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Old Sep 30, 2006, 01:20 AM Local time: Sep 29, 2006, 10:20 PM #3 of 694
Originally Posted by Spatula
Another question, I just finally discovered about learning skills finally, after having to match up accessories to discover a skill, then building up exp to get it. How come I can't choose which skill I want to be learned, rather since I have a few discovered, but I couldn't change which skill to be learned. Right not Lezard is learning the 120% attack skill, which is useless. I got him to do the Mental skill, which boost 120%, but I want him to learn something more useful for a magic user.

I'm at the start of chapter 3, where you're in the dungeon and it introduces to seal spheres or something.
Skill learning is based on what equipment runes you are using. Go to the equipment screen and hit the triangle button. Highlighting skills in the list will show you the required rune combination needed to start learning the skill. Note that so far I have seen red, blue and green colored runes and each skill requires a specific color. You can't use a red earth rune if the skill needs a blue earth rune for example.

This thing is sticky, and I don't like it. I don't appreciate it.
Cetra
oh shi-


Member 445

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Mar 2006


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Old Sep 30, 2006, 01:37 AM Local time: Sep 29, 2006, 10:37 PM #4 of 694
Originally Posted by Spatula
So basically you select what skill you learn by arranging the same colored items and when it says "X Skill Formed" then X would be your active skill that you're currently learning right?
Correct, and you can see the progress on learning in the skills list. You can also learn more than one skill at a time as well as overlap runes. Toss on a lighting, earth and water rune on for example and you'll learn Fist of Iron, Mental Boost and Fortify Physique at the same time. Also position of the runes doesn't matter.

How ya doing, buddy?

Last edited by Cetra; Sep 30, 2006 at 01:39 AM.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Sep 30, 2006, 01:55 AM Local time: Sep 29, 2006, 10:55 PM #5 of 694
Originally Posted by Spatula
How far are you into the game and what level are your guys at? Most of the time I felt pretty good with my team, but when I got to the chapter 3 dungeon where you first start working with spheres, then it gets tricky.

I've clocked in 6.5 hours with level 7/8 characters. I don't have many skills learned but trying to get the First Aid skill.
I actually just finished that dungeon and called it a night. Coming out my characters range from level 5 to level 9. I've also already freed the first three einherjar that you get and have a clock time of 7:42.

I haven't had much trouble with anything in the game as of yet. Learning how to use dash well really helps as well as exploiting the hit zone system. For example learning the right attacks to break off wings of flying creatures with little use of AP made the battles in the area quite a bit easier since they can't move or attack once you ground them.

I was speaking idiomatically.
Cetra
oh shi-


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Mar 2006


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Old Oct 1, 2006, 01:00 AM Local time: Sep 30, 2006, 10:00 PM #6 of 694
Originally Posted by Manny Biggz
Don't bother leveling up Lezard. You'll thank me later...
Haha thanks for the warning. I've been using him as my main mage.

Quote:
Speaking of which, I really wish there was a "testing ground" like in VP1 where you have infinite health, as well as the baddies, and you can just experiment all you want to test out combos. Why did they leave that out, especially when the combat aspect does take some experimenting to nail things down right.
I had a bit of a problem getting 100 until I got to the Audoula Temple. Figure it this way, if a mage spell connects with all of its attacks it charge 25 points. Second, go into the attacks setup and each attack tells you exactly how much it charges. Set up your attacks to where each person is charging at least 25 points. Note that 3 hits x 5 = 15 charge points for example.

What kind of toxic man-thing is happening now?

Last edited by Cetra; Oct 1, 2006 at 01:13 AM.
Cetra
oh shi-


Member 445

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Mar 2006


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Old Oct 2, 2006, 01:13 AM Local time: Oct 1, 2006, 10:13 PM #7 of 694
Ug, so are all sidequest areas only open for a limited period in the story? It seems the mine area in chapter three is no longer available because I decided to finish the water temple first.

FELIPE NO
Cetra
oh shi-


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Old Oct 2, 2006, 01:21 AM Local time: Oct 1, 2006, 10:21 PM #8 of 694
Originally Posted by Generic Badass
Hm? Well, they are for limited time, but they should still be around until Chapter 5 or so. I think I finished Turgen Mine after Audoula when I played the import.
Hum wonder what I did then. I finished Audoula Temple and planned on going into the mine right after. But instead the next town showed up and the mine area disappeared. I also went back in the tavern and the guy who first talked about the mine is back talking about how they just should hire some professionals now to clear the mine.

Edit: Thinking about it, I did enter the mine before the water temple and promptly got my butt kicked on the first fight so I left and went into the water temple to level up. Wonder if that had something to do with it.

What, you don't want my bikini-clad body?
Cetra
oh shi-


Member 445

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Mar 2006


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Old Oct 7, 2006, 02:11 PM Local time: Oct 7, 2006, 11:11 AM #9 of 694
Originally Posted by Vash
Ok, beat the dragon zombie in Palace of the Venerated Dragon, using the sealstone that gives everyone in and outside the party of four exp (trying to get rid of some Einherjar).
Spoiler:
I'm also trying to level up Arngrim and Leone to 40 because they have to leave the party soon, and when they do I get some pretty amazing weapons (according to Gamefaqs).


My main party is Alicia (28), Rufus (28), Adonis (28), and Arngrim (28), so I still got a long way to go...which leads me to why I'm posting this: is there any better/faster way to get crap loads of exp? I mean, the dragon zombie is dropping me 100k+ a pop, but he takes too long to beat. I know Chateau Obsession has that exp x2 sealstone, but I dunno' if 30-60k+ a pop is much better than the 100+k a pop I'm getting now. Any suggestions?

PS ~ Is Rufus worth keeping? None of the weapons I've given him so far let him use Soul Crush, which bugs me 'cus everyone else is my party has (not counting any archer Einherjars 'cus they start out with the same if not worse bow as Rufus).
Putting it in spoilers for everyone else, but it shouldn't be a spoiler for you, Vash. There are minor spoilers for chapter 3 here and a minor spoiler for chapter 4 in the last paragraph.

Spoiler:
I just finished my level up marathon. First off go get the 2x experience orb and return it to the spring. Assuming you did the side dungeons up to now, also go get the treasure up orb as this decreases the time flow of the bonus gauge meaning you have a better chance to get more exp.

Again assuming you have done the two bonus dungeons which give you the two seal stone bags, go back to the Palace of the Venerated Dragon, find the spring there and load up the 2x EXP and the treasure up orb. Also go find the exp for all orb as you might as well level up everyone else in your party during this exp fest.

If you don't have the training skill on the people you are trying to level up, better put the runes on now and start learning it. The skill gives the person 150% EXP at the cost of -20% to their stats in battle. Well worth it for this application.

Go to the, I believe it is the Dark Sphere room . You'll have to double check this. It's one of the warp points which takes you to a dark area of the palace with an exit to the left. Exiting left will bring you to a room with a walking enemy and and long dropdown point. Anyway this walking enemy randomly puts you in a battle with enemy groups that net the most exp in the area. Once you get each enemy group figured out, you should be getting ~120k per kill very quickly. With the 2x EXP orb and training each person should be getting around 60k EXP each. Also the crab group drops a nice bow which allows Soul Crushes.

Once I hit around level 34 I moved to the Dragon Zombie and was able to take it out in 2-3 rounds by dashing around to take out the orbs first. This nets about 100k exp to each person with training and took less time than killing two sets of regular enemies.

Finally, I would suggest a main party of Alicia, Arngrim, Leone and Lezard. After you hit level 40 with Arngrim and Leone, go finish the dungeon and get your weapons. Since you seem to be looking at a guide, I might as well warn to go back and keep leveling until Lezard and Dylan are level 45. The new weapons you just got will make killing the zombie dragon in one round an easy task. Hopefully being you had the EXP for all on this entire time, Dylan should be hovering in the mid level 30s.


Jam it back in, in the dark.

Last edited by Cetra; Oct 7, 2006 at 08:05 PM.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 10, 2006, 01:10 PM Local time: Oct 10, 2006, 10:10 AM #10 of 694
Okay, the start Chapter 6 just made this game for me:

Spoiler:

I find nothing cooler than shooting off THREE Nibelung Valestis then having Brahms deliver the finishing Soul Crush.


There's nowhere I can't reach.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 11, 2006, 07:44 PM Local time: Oct 11, 2006, 04:44 PM #11 of 694
Okay the final boss(?) made this game retarded. Please explain to me:

Spoiler:

Why Alicia, who had 140,000 HP and an attack rating of 2100 is fused with all of the Valkyries and ends up with 5400 HP and 950 Attack. What the fuck? Please note I haven't beaten him yet so I don't know what happens afterward.


This thing is sticky, and I don't like it. I don't appreciate it.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 11, 2006, 08:38 PM Local time: Oct 11, 2006, 05:38 PM #12 of 694
Originally Posted by Forsety
How the hell did you even wind up with that much HP before beating the game?
Because I got trigger happy with the zero by mistake it should be 14,000.

I am a dolphin, do you want me on your body?
Cetra
oh shi-


Member 445

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Mar 2006


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Old Oct 12, 2006, 12:06 PM Local time: Oct 12, 2006, 09:06 AM #13 of 694
Originally Posted by Xellos
Training eh? I'll check into that. My guys are level 20 now and just beat the kraken. Am I a bit on track?

I got that forcefield 100 for a few hours but was too late unfortunately. Mobs were already doing more then a 100. I should try to get the 1000 or 5000 asap.

I was planning on getting the generate health skill for everyone, should I forget about that one and just go for training then?

Another question. All my guys have weapons that can do a soul crush, but none of them has one that adds 60+ energy to the gauge. what characters can? Was hoping good old Arngrim still added 80 energy like in VP1 but he only does 46. Didn't see any item or skill that doubles energy gauge like in VP1.
Health Regeneration, in my opinion, is the best skill in the game. I put it on every character and used it all the way though the end of the game. As a result I don't think I used any health potions outside of the few needed in some boss battles and hardly ever had to cast heal on anyone. Being you gain health when attacking, moving or being attacked, it can really reduce the overall damage the part takes. Toward the end of the game I was easily regening 1000 hp for everyone just by attacking.

Also I wouldn't consider training worthwhile early in the game. 50% extra exp isn't very much considering the small amount of exp enemies give until the end of chapter three, plus the -20% to stats early in the game can make things more difficult than the skill is worth.

Most amazing jew boots

Last edited by Cetra; Oct 12, 2006 at 12:09 PM.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 12, 2006, 01:37 PM Local time: Oct 12, 2006, 10:37 AM #14 of 694
Originally Posted by Spatula
I just use training while obviously grinding on easy enemies. After that take off that skill for sure. For Health Regeneration, I'm only getting like +32 hp for Alicia? How did you get 1000? Unless I'm doing another skill (not first aid).
Well I was getting 60-70 hp per toward the end of the game and in a full attack chain the skill easily goes off 15+ times. Heck, you usually get 2-3 ticks of regen alone in the cooldown time after your attack around.

What kind of toxic man-thing is happening now?
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Oct 13, 2006, 12:54 PM Local time: Oct 13, 2006, 09:54 AM #15 of 694
Quote:
I have Psychosoma but was wondering how it works.
It combines your attack and magic values to be used as your actual attack power. I actually used this skill with Alicia as she had a really high magic rating.

Basically if you have an physical attack value of 500 and a magic attack value of 500, your actual attack value in battle will be 1000.

FELIPE NO
Cetra
oh shi-


Member 445

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Mar 2006


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Old Oct 19, 2006, 09:24 PM Local time: Oct 19, 2006, 06:24 PM #16 of 694
Quote:
I'm gonna start farming for that 1/4 sealstone. The horror of farming 30k magic crystals. It better be goddamn worth it.
Doesn't that seal stone also lock out the ability to be healed? That really does not seem worth it.

What, you don't want my bikini-clad body?
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