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[PS3] PlayStation 3 Fan Noise. Annoyingly loud, ain't it?
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Cetra
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Old Mar 5, 2008, 05:48 PM Local time: Mar 5, 2008, 02:48 PM #26 of 836
Awesome news for the few of us that will actually care. Sony announced they added iXMF support to the PS3 SDK. This is pretty much the awesomeness of awesome for game sound and music development right now.

Here's a good article on what iXMF is:
Gamasutra - Introducing the Interactive XMF Audio File Format

There's nowhere I can't reach.
Cetra
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Old Mar 16, 2008, 01:11 AM Local time: Mar 15, 2008, 10:11 PM #27 of 836
So I've been playing Ar Tonelico on my PS3 for a few days now. I've been backing up my save data due to the corrupt data reports and sure enough I ran into the problem. I've also figured out the cause.

For the few games that have this issue, do not bring up the PS3 system menu while the game is reading the system data from the card at the start. This is what is causing the data corruption since bringing up the menu has basically the same effect as removing the card during the read. I was able to recreate the data corruption almost every time by doing this. I also got a few other games to exhibit the same problem so I guess good practice would be to not bring up the system menu until after any card data read/writes are complete.

This is an important consideration for those planning on getting Mana Khemia at the end of the month as the Japanese version has been reported to suffer the same issue as AT did. It might not be fixed for the US release.

This thing is sticky, and I don't like it. I don't appreciate it.
Cetra
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Old Mar 27, 2008, 04:48 PM Local time: Mar 27, 2008, 01:48 PM #28 of 836
If you were looking to pick up a Dual Shock 3, Play Asia is having a 20% Easter sale right now on everything. You can get a Dual Shock 3 shipped for $54 which is less than the $55 + sales tax price the DS3 will have when it's released April 15th and get it a few weeks early.

Buy Dual Shock 3 (Black) (PS3) - Order Now!

I am a dolphin, do you want me on your body?
Cetra
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Old Mar 31, 2008, 05:13 PM Local time: Mar 31, 2008, 02:13 PM #29 of 836
Oh they finally released some info. This is pretty exciting from a developer point of view as well since the new store uses a new proprietary language rather than being HTML based. It will allow games with large amounts of downloadable content (Rockband for example) have their own portals within the PSN store with layouts that suit the content rather than having to fit the content around the PSN store layout.

I was speaking idiomatically.
Cetra
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Old Apr 10, 2008, 07:05 PM Local time: Apr 10, 2008, 04:05 PM #30 of 836
Mmm...wait for in-game XMB integration to find out the main purpose of the store redesign.

What kind of toxic man-thing is happening now?
Cetra
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Old Apr 10, 2008, 07:21 PM Local time: Apr 10, 2008, 04:21 PM #31 of 836
Well the new store is programmed as an extension to the XMB rather than being a separate module like it was before meaning the old style required the XMB code to be purged from memory to make way for the browser based PSN. This causes all kinds of integration issues.

Basically when in-game XMB is released opening it up will also give a Playstation Store icon that links directly to that game's available content. It will be able to overlay all of the store information over the game screen so purchases can be made and installed without leaving the game. And depending on the game you might not even need to reset the game after the content is installed. It should make managing DLC for each game a lot easier too as it keeps track what is installed already. Downloads while in-game should be a big thing too and this includes being in emulated games or watching movies.

FELIPE NO
Cetra
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Old Apr 13, 2008, 02:52 PM Local time: Apr 13, 2008, 11:52 AM #32 of 836
Correct me if I'm wrong, but doesn't the fact that this game is now being PUBLISHED by Microsoft kind of seal the deal that it will only see the light of day on the 360?

Doesn't this technically turn it into a 1st party game?
Publishing does give them an exclusive right to NG2 itself but as others have said, it doesn't stop an updated release from showing up on the PS3 later on since Microsoft does not own the NG IPs or any of the content in the game. Generally a publishing deal is worked out for these kinds of exclusives, but these aren't exactly binding contracts in today's industry either.

What, you don't want my bikini-clad body?
Cetra
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Old Apr 15, 2008, 11:15 PM Local time: Apr 15, 2008, 08:15 PM #33 of 836
Naruto isn't my thing but I can appreciate the best looking cel shading ever.

Gametrailers.com - Naruto: Ultimate Ninja Storm - Exclusive Action Trailer HD

Wow. I hope they start up a .hack project after this.

Jam it back in, in the dark.
Cetra
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Old May 23, 2008, 02:18 AM Local time: May 22, 2008, 11:18 PM #34 of 836
Making various game soundtracks available for download would be friggen awesome. I would love to be able to support game composers more but right now importing is just too damn troublesome and way too expensive for me to do it often.

There's nowhere I can't reach.
Cetra
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Old Jun 18, 2008, 09:04 PM Local time: Jun 18, 2008, 06:04 PM #35 of 836
There should be no noise issues with the 60GB since last firmware. A small batch of them had a CPU thermometer issue which was stealth fixed in the last update.

How ya doing, buddy?
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