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A vertical shooter will probably not be scaled to fit a 16:9 space, rather it is going to extend the boarders further to fill out the screen and/or move most of the on-screen information to the sides of the screen. And for tate mode, there are quite a lot of HDTV mounts out there that allow for 90+ degree rotation of the screen.
Also you are completely correct about development costs of sprite based games for the PS3 and XBox 360. The cost difference of developing a HD sprite vs a SD sprite is marginal and with the processing capabilities of the two machines compared to the Wii, developers of such games can afford say a particle system overlay and not have to spend tons of money on optimizations for the XBox 360 and PS3 because they are more than capable of dealing with the extra overhead. Sprite based games are potentially cheaper to develop on the Xbox 360 and PS3 because of the massive overhead the two machines can deal with when compared to the Wii. Plus the move to 720p resolutions offers the best possible increase in sprite quality in the past 10 years. These developers are going to absolutely love that home users finally have the ability to display sprite detail only previously offered at the development level. How ya doing, buddy?
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This won't be the case if the 2D game was developed natively for 720p with 1280x720 backgrounds and proper sprite resolutions. There's nowhere I can't reach.
Last edited by Cetra; Dec 28, 2006 at 09:20 PM.
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