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[Multiplatform] Ivalice Alliance
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Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Dec 14, 2006, 02:41 AM Local time: Dec 13, 2006, 11:41 PM #1 of 180
Wonder if they will add new battle maps and nerf Thundergod Cid in the PSP version of FFT.

Jam it back in, in the dark.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Dec 18, 2006, 12:57 AM Local time: Dec 17, 2006, 09:57 PM #2 of 180
Quote:
The PS3, I'm afraid, would sacrifice Gameplay and/or the Game's soul/uniqueness for Sony regulations in their games (Compare to how Sony Computer Entertainment America (SCEA) has an active policy against any 2D game, or EA in general).
Will this false information ever die? The PS2 happens to have more 2D games than the Gamecube and XBox had combined. This policy was something completely fabricated by someone because they were upset some obscure Japan game didn't make it overseas.

There's nowhere I can't reach.
Cetra
oh shi-


Member 445

Level 24.23

Mar 2006


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Old Dec 19, 2006, 03:11 PM Local time: Dec 19, 2006, 12:11 PM #3 of 180
Originally Posted by Dark Nation
Hmm, that may be so, but aside from Capcom Fighters, I can't think of any other 2D Games on the PS2 (They might be 2.5D, meaning 2D gameplay but 3D graphics, but I was referring to purely side-scrollers or what-not). However If its really just a case of bitter fans spreading rumors then I'll investigate more thoroughly the validity of such claims in the future. (Honestly its unlike me to spread rumors ).
Well off the top of my head there is also Guilty Gear as well as practially every NIS game released along with a few Atlus titles. But think about the idea of this policy logically. What exactly does Sony have to lose by licencing a 3rd party localized and published 2D game on their platform? Sure there might be a general assumption by 3rd party publishers that a 2D game might not sell well in the American market, but this has nothing to do with Sony themselves. This is a choice made by the 3rd party publisher which is completely independent from Sony.


Anyway with more regard to the topic, after seeing the CG work for the PSP version of FFT, I really would not mind a PS3 FFT game that utilized a real-time version of that CG for in-game graphics. It does an excellent job in staying true to the FFT art style.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Cetra; Dec 19, 2006 at 03:17 PM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Ivalice Alliance

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