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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I'm all for mutes as long as I get to choose my responses. The developers want me to be the character and choose his personality? Fine, I will. Give me the dialouge options and a branching storyline and I'll choose.
If a character speaks to me I want to be able to choose from a multiple amount of answers. So if I want my character to be a bastard he can be one but still technicly be a 'mute' because all his responses are chosen by me. KOTOR 1/2 was mentioned earlier and I have to also agree that it works better that way. KOTOR uses a system that allows you to choose your responses and works pretty well. If I want to be a caring helpfull force user I can be. If I want to be a snappy bastard force user I can be that too. It's kind of missing the branching storyline but atleast the people around you still react differently depending on how you respond to them. I think these kind of systems do a better job at making you more a part of the main character than the completely mute ones. Jam it back in, in the dark.
Stuff goes here~
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