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Pre-E3 Wii thread
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BurningRanger
...was there


Member 4377

Level 19.38

Mar 2006


Old May 9, 2006, 01:17 AM #1 of 131
Originally Posted by Solis
For your typical uneducated consumer, they'll see the $500 price point and won't want to fucking pay that what the fuck is wrong with you.
Fixed!

Originally Posted by NoWittyThing
Outside of it's horrid price point, the PS3 still has FF, VF, Tekken, and MGS - games that, unlike Dragon Quest, sell in big numbers all over the world.
I suppose you're right... I mean, things would be a lot easier for Nintendo if they had such big, notable franchises with long histories like the Mario series, or Zelda or Metroid or Donkey Kong or ok you get the picture you're wrong.

Originally Posted by Techno
Yeah, also, none of the MAJOR games seemed to support PS3's controler's motion sensing capabilities. It definately doesn't seem like something they'll genuinly follow up on.
Not only is Sony's motion sensor inferior (it doesn't sense orientation...) but it's also nearly impossible to use because you need two hands on the controller. ANY motions, therefore, would be extremely awkward and painful. Finally, the sacrifice of vibration might be a bit too much for such a shitty implementation of motion detection... give me a vibrating controller in a fishing game, rather than asking me to flail 60% of my body weight at the screen to cast a line.

Also, Sony's not a company that's very conducive to innovation. Care for an example? Eyetoy. Aside from DDR, not a single 3rd party game used that. How about the Dual Shock 2? Pressure Sensitive buttons ZOMG! How many games used that, though? Metal Gear and Silent Hill. Woo. Thanks Sony, I just paid an extra 10-20 dollars for your shitty unresponsive controller so I could have pressure sensitivity in one game.

Sony's mentality, especially with the PS3, has been and will be "make the game look good above all else." They won't push the motion sensor thing onto developers at all, just like they didn't push the Eyetoy or the pressure sensitive Dualshock 2.

Jam it back in, in the dark.
BurningRanger
...was there


Member 4377

Level 19.38

Mar 2006


Old May 9, 2006, 02:12 AM #2 of 131
Originally Posted by AcerBandit
Well not everything for the cube was accepted either, dude. The shoulder trigger click was used in only a few games.
In fact... I can't actually think of any games that did. I never even knew that was a feature, i always just thought it was a confirmation that you were pushing the trigger all the way (I could never tell with an xbox controller...)

Originally Posted by Solis
People aren't go "well I was GOING to get a Blu-ray/DVD/game player for $500, but I think I'll get a Wii instead since it costs less".
No, they aren't going that way, because a very small niche of people is going "I'm going to spend 500 on a hi-def movie player" at all. In my hometown of 30,000 citizens, I would be surprised if 100 of them even knew about the existence of Blu-ray or HD-DVD. the other 29,900, when being told about it, would reply with "Why should I spend 500 on another DVD player, my movies look fine the way they are?"

Also, money might be worth a lot less now, but people (especially parents and other nontechnical types who will be forced to buy PS3s) are still going to remember the last time they bought a playstation and think "wow, this didn't cost me 600 dollars last time, why should I buy this?"

At the risk of getting offtopic though... the speaker-in-remote plan is a horrible idea. The speaker will have to be small, like a Gameboy/DS speaker, and thus any sound produced would be highpitched and tinny. Which would kill the illusion of immersion created by my 5.1 sound system when i have gun sounds coming out of my hand that sound like they are from a $5 kids' toy.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Pre-E3 Wii thread

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