Dayvon, to hold a flawed work as being perfect is to ignore all its flaws. Which only a fool would do. The game is flawed. Its story is not well-executed in the least, between the poorly translated script (
www.zanyvgquotes.com has a pretty large section for FFIV) and simply weak, uninspiring events.
Originally Posted by Dayvon
Palom and Porom were stoned which is easily cureable by a mage, like the one from there home town.
|
Originally Posted by A mage, like the one from there home town
Tellah: What a rash thing to do... HEAL! No effect. They have become stone by their will.
|
I'd post similar quotes explaining my other storyline gripes, but they're unnecessary. Suffice it to say that when a martial arts master goes into a control room that is about to explode, sacrificing his life to save his friends, that is noble. Cid jumping off the airship as it surfaces in order to bomb the hole shut and save his friends, while completely nonsensical (why not just throw the bomb!?!?) is noble. It's noble because they are making the ultimate sacrifice for their cause. But their return later in the game ruins these scenes.
What is wrong with them coming back? First of all, YANG DID NOT SURVIVE THAT EXPLOSION. Second of all, CID DID NOT SURVIVE THAT FALL FROM THE OVERWORLD INTO THE UNDERWORLD. Can you understand how completely asinine that is without an explanation being required? Okay, let's assume a phoenix down would do the trick - this still leaves the question of "why is it plausible that someone was just randomly walking around the underworld and found Yang's corpse?" Ditto for Cid. Next, their return to health completely nullifies their sacrifice, because they didn't sacrifice anything. Any emotion I might have felt while grieving for their death is completely soured. Just go ahead and ask one of the people who cried for Aeris how they would feel if the designers allowed the player to use a phoenix down on her afterwards: would you feel relieved, or cheated?
Okay. So you say the script stands up on its own, when you don't compare it to the Japanese version? As little sense as that makes, I'd like you to explain the following excerpt from the script.
Quote:
Cecil: It's me, Cecil! I became a Paladin!
Yang: Get him!
Guards: Yes, sir!
*guards attack*
Cecil:Yang! It's me!
Yang: I know that!
|
It's completely grammatically correct, so it isn't an issue of being "compared to the Japanese version." It's just stupidly written. Who would ever respond to Cecil's plea with "I know that!"??? It's awkward and stilted and the entire game is written like this. The script contains more exclamation points than it does articles. ("Elder of Mysidia says...") Most of the game's scenes are
laughable, and that's ignoring the spoony-bard bit.
Originally Posted by Dayvon
Light = cecil, dark = golbez (who both go to fight Zeromus)
|
Originally Posted by The aforementioned "legend"
one to be born
|
Next. Yes, in order for a game to be perfect, it must be free of major bugs. A glitch that allows someone to have as many items as they want without any cost is the telltale sign that not enough time was spent making the game work correctly. There are also other glitches that allow you to sequence break, although I've never tried them. There is plenty wrong with the ATB. The inability to skip turns means the game is still turnbased like FFIII. Even though a fast character might have two turns to a slower character's one, they still need to wait for the slower one to take action before they can do anything. A glaring oversight.
You also read me wrong with my point about the customization - I'm all for having the characters have defined roles. Chrono Trigger did it and that game was a masterpiece. But Chrono Trigger also let you pick at least one character on your team, at all points in the game, even allowing you to pick all 3 members towards the end. The characters all had defined roles and personalities, yet you still had the freedom to approach fights as you wished. The rigidity of FFIV means many of the boss battles have a formulaic wash-rinse-repeat feel to them; e.g. Rydia nukes, Rosa heals, Edge attacks, Cecil guards. I should also clarify that I wasn't citing this as a flaw with the game, rather responding to the people who called it one of the game's strengths earlier in the thread. It isn't.
Finally, there's no way you can say the game is graphically on par with contemporary Super NES games. Behold:


There's such a marginal upgrade in quality, bearing in mind what Square later did with FFVI and Chrono Trigger. It was almost like what would happen if Nintendo launched the Wii with a Zelda running on the Ocarina of Time engine.
tl;dr: These are objective problems with the game. You cannot deny them. Is the game good? Yeah, I'll give you that, I had fun with it and there is a reasonably entertaining underlying story. But it's far from perfect, and to call it that is to willingly ignore its very serious flaws.
There's nowhere I can't reach.