Here's some excerpts from an Q&A: George Harrison and Simon Jeffery on the Mario/Sonic deal with GameDaily BIZ. -
http://biz.gamedaily.com/industry/fe...00500000000028
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Quote:
BIZ: And how much involvement will Miyamoto have in the daily development process? How much is he steering the project?
SJ: The game itself is absolutely being built as a joint venture between Nintendo and Sega. The predominant game development is being done by Sega's sports team and with a fair amount of help from outside companies, and also from Nintendo themselves. Mr. Miyamoto is very heavily involved in the overall direction of the game, the gameplay mechanics, at an executive producer sort of level. He's looking at every milestone, he's giving up suggestions and directions, and Perrin Kaplan actually told us yesterday that his involvement is way more than a lot of normal Nintendo games. And his blessing is really quite a landmark for a game like this that's being built outside of Nintendo itself.
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Sega Sports is pretty reputable when it comes to sports games so that's a good sign.
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Quote:
BIZ: And in terms of the "innovate usage" of controls, how do you avoid that mini-game syndrome that a lot of Wii games have at the moment, where it's fun for a little bit but then the gamer gets bored?
SJ: I think that's one of the beauties of the Olympics; rather than just a series of mini-games thrown onto a disc together, this is a series of events with a cast of characters, not just Sonic and Mario, that have their own specialties and traits and strengths and weaknesses. There's far more of a competitive Olympian feel to the game than just playing one-off. So gamers will be driven once they finish one event and are successful in it to move to the next event on a competitive basis.
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Makes me think the character could have the uniqueness in abilities like the characters had in Super Mario Bros. 2 USA(i.e. Toad was fast, Peach could float whiles jumping, Luigi could jump higher and Mario had pretty average stats.)
Jam it back in, in the dark.