Manny, kudos to you for having this level of interest in fighting game mechanics, but I think you're massively misjudging the audience here at GFF who are a lot more casual about it. And mentioning tiers is not a problem, except I only ever see it mentioned to deride some character, for example:
No matter how many infinites people discover with him, he will never be anything above D (MAYBE C) tier.
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Plus, this sort of comparison is nonsense:
Who the hell learns how the pieces move in Chess?
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See, one needs to know how to move each of the pieces in chess in order to play the game. The comparison with fighting games would be one need to know which buttons to press to control the game, and you could possibly extend it to include the movesets of various characters. However, in order to play the game it would be sufficient to just know the basic controls required to play.
What the whole tier, frame-counting, mass of stats thing is equivalent to is those people who learn every single possible opening move to the game of chess, the likely second/third/fourth moves someone is likely to make based on their own myriad of response move choices. Sure there are players who do that and who are expert chess players, and no doubt they love to extol the virtues of various moves and argue the merits of certain actions versus others, but novice and even beginner players don’t care. Worse, a novice player certainly doesn’t want to say how they started a game only to have some expert player come along and deride them for their choice because it’s not statistically optimal.
As I said, fair play to you for having that level of interest and skill, but don’t start talking down to people (which is how it comes across sometimes) because they don’t share that level of interest and perhaps just want to play for fun.
Jam it back in, in the dark.