I was reading
Margaret Robinson's blog last night, and in her most entry -
Monotony, a very worthy read - she talks about there should be more games that use simple black and white colour schemes.
I think there's a bigger topic here though: the use of colour in games. Some titles make incredibly use of colour, or the lack-thereof, to give them fantastic looks. Recent games like
Blue Dragon,
Eternal Sonata,
Sega Superstars Tennis and
Patapon actually caught my attention because of their use of vibrant, playful colour palettes - the latter mixing colours brilliantly with a strong black and white component.
However, there seems to be a lot of games these days have adopted these rather ugly dirty brown/grey colour themes running through them. It's all too easy to cite
Gears of War as a pinnacle of that, but I can think of a whole bunch of examples off the top of my head. That's not to say brown or grey can't be used effectively: I'd point to
Professor Layton, which is bathed in a sepia tone that enhances the feeling of the setting. It's all about how the colours are used.
So the question is: what games do you think make particularly good use of colour, or the lack-thereof, and why? Perhaps there are some hidden gems out there to be discovered.
Conversely, any examples of games with terrible colour palettes?
Jam it back in, in the dark.