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Call of Duty 4: Modern Warfare. God Damn it russ, stop cheating.
The latest in the Call of Duty line, and back in the hands of developer Infinity Ward. Taking a brave, but sensible, step to move the game out of WWII and into the present(ish) day.
[ official site ] I managed to get myself into the UK/Ireland part of the multiplayer beta program and downloaded my copy last night. Had a bit of a session last night and I must say I'm loving it. The game's received a fair amount of positive press and praising comments so there's always the danger of something like this being a bit too talked-up. Thankfully that doesn't seem to be the case and I had an absolute blast (no pun intended) playing my way through the three maps on offer. The levelling up, perks, challenges and create a class all work wonderfully to enrich the multiplayer experience. To me the game felt like a bit of a mix between elements of Battlefield 2 and the previous Call of Duty games (the Overgrown map particularly feels like something that could easily have come from CoD 2 or 3). I know there's a few other GFFers who've had a go on the beta, so just curious as to what everyone's making of this one. How ya doing, buddy? |
Going up ranks can open up new options, new equipment, new challenges or new perks; so, for example, level 4 opens up the 'Create a class' option in the beta. Equipment is as you'd expect, the weapons and attachments for weapons that are available to you. At various points new weapons within each of the main gun classes (assault rifle, SMG, light machinegun, shotgun and sniper-rifle) were unlocked, as well as some attachments and camo options. Attachments modify the weapon, so stuff like silencers, red dot sights, or, for example, a couple of the assault rifles could have a grenade launcher as an attachment (though this was in place of the perk 1 group). The five preset classes have predefined load-outs, but in the create a class option you can define your own. In create a class you essentially you pick your whole setup. Your primary fire-arm and a side-arm, with the option to select from your available attachments and camo options. You pick a special grenade to carry (flash, stun or smoke) and then one perk from each of the three perk groups. The equipment you choose affects your mobility, accuracy, range, firepower, etc. Perks are little modifiers on your performance. Perk group 1 is mostly concerned with explosives and gives you access to 2 x C4, 3 x your special grenade choice, or an RPG with 2 rockets, and other things (I unlocked a perk which would allow me to see enemy explosives). Not sure whether the other perk groups have themes, but include a range of things and from one that would allow you to sprint for longer, one hides you from the enemy UAV (see kill streak info below), deeper bullet penetration (as you can shoot through stuff), increased hip-fire accuracy or last stand which allows you to pull a pistol before dying. The game also rewards you with more than points for kill streaks. 3 kills in a row and you can call in UAV. This lasts for a little while (maybe a minute at most) and scans over the map highlighting the enemy, at the time the scan passes them, as a red dot on your map. 5 kills and you can call in an airstrike at a location of your choosing. 7 and you get to call in a friendly attack chopper which hovers about mowing down anyone foolish enough to be seen by its gunners (it can be shot down though). The other way to get XP points is to complete challenges. These range from getting X number of kills with particular weapons to stuff like killing people whilst crouching/prone or slightly more random achievement-esque ones like jumping and falling more than 30ft to your death. These get you XP points but can also unlock attachments and camo options (meaning if you prefer a certain gun you will unlock bits for it because you use it more often). I think that covers everything and I've probably rambled on far too long. If you can I'd recommend trying to find any left-over keys and get a download token, it's worth checking out. For more information the official site is worth checking out for a load of details on the game, including the multiplayer beta. There's nowhere I can't reach. |
Cheers for the clarification Mo0, I didn't realise that's how the perks were grouped, awesome.
One thing I really like is how balanced the Perks are. No one perk felt like it was much more of an advantage, it was all down to tweaking my character the way I play. I like to sneak into enemy lines and take people out, so the UAV hiding perk works brilliantly for me. But it's not an uber-stealth option, because another important thing to note, and really cool, is that whenever you fire a shot on a weapon that isn't silenced you show up on the enemies maps as a red dot briefly. So basically, you have to pick you shots carefully otherwise you'll give your position away. And while a silencer fixes that it also reduces your range. It felt brilliantly balanced to the point where being level 1 and picking a default class doesn't put you at any sort of disadvantage. It's just about opening up options and tweaking things to match the way you play, which I love. Also Mo0, I can't find confirmation anywhere (at work so can't look too extensively), but I'm pretty sure they said CoD4 was going to have no multiplayer-based achievements (though one could argue that with the challenge system in place there are, just not 'official gamerscore' ones). Additional Spam: Just after posting that, looky what I found: Xbox360Achievements.org - Call of Duty 4: Modern Warfare Achievement List (warning: may contain some spoiler-ish stuff) No obvious MP achievements, though given some of the descriptions they could be (though I'm pretty certain about hearing they were just going to be all single player achievements). Also, one thing about Last Stand. As well as shooting back you can hold X to 'take the coward's way out' and shoot yourself (which deprives the enemy of their 10 points XD). How ya doing, buddy?
Last edited by OmagnusPrime; Sep 13, 2007 at 10:21 AM.
Reason: This member got a little too post happy.
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Also, if you lie there for a little while without anyone shooting you you die anyways, and I believe no one gets points that way either (because they didn't officially finish you off), though I could be wrong on that.
I am a dolphin, do you want me on your body? |
I could have sworn a saw a message that said you get to deny the person the 10 points, but having played again for a bit last night I'm unsure. Wasn't paying attention to loading screens and I did get a few random +10s appear a while after I shot someone. At this stage I'd err on the side of Iwata and assume that the person does get the 10 points after all.
I was speaking idiomatically. |
If there's another session going on I'm up for joining in, though given you lot are in the US I guess it'll have to be a Friday or a Saturday so I can stay up til crazy o'clock.
What kind of toxic man-thing is happening now? |
Well it's only been three weeks since the last post, and there's only so much I could post about the beta (I think I said a fair amount), especially since most of what was said about individual games was done so over Live or in IRC.
Plus, I don't know if you spotted, but there was another 360 game (an FPS no less) released which sort of took everyone's attention. FELIPE NO |
It's so annoying that this doesn't hit stores in Europe until the end of the week. I'm really looking forward to getting stuck in with this game. I'm thinking, since I played CoD2 on Veteran I might brave that difficulty on 4 (or whatever they call the equivalent difficulty).
Fingers crossed I'll be online with you US lot who pick this game up in the next few days sooner rather than later. What, you don't want my bikini-clad body? |
Can't take cover, wtf? You get behind an object, and if it's small, you press B. I've had no problem with getting out of gun fire, other than when you get surrounds, or when I tried to take cover by what turned out to be a door, which opened as I was sat there reloading.
Most amazing jew boots |
Skills: I didn't realise we were talking about 'cover systems', so whatever. But on the subject of them, I don't think one in a fast-paced, intense shooter such as CoD4 would work all that well. I could see myself getting annoying that you couldn't 'snap-off' a wall quick enough, or similar.
Slayer X: Shooting through walls works fine. I see no problem with it. If you're dumb enough to stay put behind a bit of wall seemingly getting shot out of nowhere, well you deserve to die. There's nowhere I can't reach. |
OK, so I've not completed the game yet (I've made it to the start of the mission where we're about to go after that guy's son), but from what I've played so far, this game is awesome. Some bits are bastard-fucking-hard on Veteran level (I honestly don't know how I survived the Ferris Wheel bit), but it's brilliant. The story is completely involving, I actually care about my team mates, certainly the SAS squad, and there's been a number of occasions where I've been completely surprised by what's happened.
And on top of that there's the multiplayer, which I've already ploughed a large number of hours into because it's just so damned good. The ranking up system works like a charm and just gives you more options. Yes, you get new guns and stuff, but no weapon out does anything else, it's just about styles of play. The P90 is a brilliant SMG with a crazy fire rate, but it's got a slightly shorter range and longer reload time than some of the others. Much like Iwata and others, the Headquarters game mode is an absolute fave of mine, though others are pretty great too (Sabotage is a pretty cool game mode). And it's a pretty strong set of maps. Some don't suit certain game types all that well, but there's no map that I outright hate; Bloc is probably the weakest of the bunch. Absolutely top notch game this. This thing is sticky, and I don't like it. I don't appreciate it. |
So the question for people like russ, Tails and Iwata (and myself I guess), who are creeping up on that rank 55, is will you be going for prestige mode? Having spent time unlocking things, I like having options, so I don't know as if I want to. Does anyone know if the challenges reset too? I'm guessing the do as if you lose all your equipment you'll need a way to unlock things like the red-dot sights, etc. I am a dolphin, do you want me on your body? |
I unlocked the M14 last night and I don't know as if I'm that impressed. It doesn't feel as elegant as the G3. For a single-shot gun it feels a little more hap-hazard, which isn't great. I was speaking idiomatically. |
What kind of toxic man-thing is happening now? |
Going on pure in-game stats, the M14 should be more powerful, so I can only assume it's down to the accuracy. I can't say I'm a fan particularly. I'm somewhat taken with my G36C to be honest. FELIPE NO |
![]() Yes, I know Steady Aim is only for firing from the hip, but the issue seemed to be in general, whether using the sight or not, it feels a far more sloppy gun compared to the G3. I might give it another go tonight (providing Xbox Live is working properly) now that I have the red-dot sight for it. What, you don't want my bikini-clad body? |
I stand corrected, with the red-dot sight and some patience, the M14 is a fucking killer. I had it on Stopping Power + Deep Penetration and I one/two-shot kills were the order of the day. I got some brilliant kills where people retreated behind walls thinking they were safe. Oh no, not today son.
Mind you I still think I prefer to roll with my G36C and UAV Jammer. I'm using the silencer to give me some sneaking opportunities. It works pretty well. I'm going to give Overkill a try, pair an M14 with the G36C, that sounds like a good plan. Jam it back in, in the dark. |
How ya doing, buddy? |
Live patch for CoD4 in the works:
Sounds like some sensible updates, especially the finding a new host thing as that's really annoying when the host decides to lame out and the game ends. This game continues to kick major ass. Amusingly, my sister's boyfriend who is a complete Halo nut. I mean, major Halo nut, confessed to me last night that he's preferring CoD4 MP to Halo 3. Most amazing jew boots |
It was shorter than other games that are longer, yes. However, I really don't think it was short, and I don't think it felt anything other than the right length. But maybe that's just me.
I am a dolphin, do you want me on your body? |
Digging up a bit of an older thread, but the Variety Map Pack (featuring four new maps for 800 MSP) is now available on Live.
How ya doing, buddy? |
Having had a good amount of play-through of these last night, I figure I'll offer up my own thoughts, which aren't such as whiny as Skills's.
Creek: The obvious comparison is Overgrown, but only because it features a lot of growth, which makes it harder to spot people. There is the potential for camping, but those of us who don't sit and hide (unlike Skills) were quite able to sneak around and take mother-fuckers out. Overall I liked it. Broadcast: At first I wasn't sure about this map, the first game I played was bloody confusing. Once I worked out the layout I started having a bit more fun with it. The outside element is larger than you might think at first and can add an interesting dynamic to the fight if one team takes up position out there. Reminds me, to an extent of Vacant, but yeah, another decent map. Killhouse: Only played this a little in a private match, but it could be good fun. It's bigger than Shipment and more like the cargo deck of Wet Works, but good opportunities for sneak between things. Would have to play a little more with it to get a proper feel. Chinatown: A remake of the old Carentan map from CoD2, this is easily the best map in the pack. There's a lot of scope for moving around, and no obvious choke points. Definitely a great inclusion. One thing I will say, with all of these maps, it felt like there was more focus on vertical play in the maps, with more variation in heights available. Perhaps it's just a perception thing, but it felt that way. As it's only four maps, with only three featuring in the Variety Pack Team Deathmatch list, we did go back to playing the standard maps for a while for a little more variety (oh the irony hey). It'll be good when these new maps find their way into the standard playlists though for sure. What kind of toxic man-thing is happening now? |