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| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Watched the trailer for BioShock. Sod me, how good is that little video. Love it. Can't wait for this game, it's going to be good.
Jam it back in, in the dark. |
Had a play on the demo last night. Hot damn this game looks good. I'm definitely glad I've got it on pre-order, can't wait to start playing it and getting my hands on the different powers and weapons.
One little thing I rather liked was the little mini-game required to 'hack' the security bots when they turned up. That was cool. Oh, and of course, eletrifying three splicers as they stood in a pool of water. How much fun. ![]() There's nowhere I can't reach. |
I thought I'd seen somewhere that 2K Games have said the release date hasn't been brought forward. Still have to wait for the 24th then. Damn it.
I've noticed a few reviews have gone up online which just make me want this even more. This thing is sticky, and I don't like it. I don't appreciate it. |
This game fucking rocks. I'm with Tails, it's so fun, just sucks you in. I ended up playing until just gone 5am yesterday (er, today) completing the game. Loved it to pieces and will definitely play through again at some point.
I am a dolphin, do you want me on your body? |
Where does the issue with the difficulty come from? I only played it on medium, and admittedly I wasn't overly challenged, but I certainly died a number of times (getting into a mass brawl with a number of splicers near a Big Daddy is not a good idea). Plus it felt like it was more about telling the story, so I was glad I didn't have moments of getting frustrated at overly difficult sections. Like I said, loved the game, a brilliant experience from start to finish. How ya doing, buddy? |
What kind of toxic man-thing is happening now? |
On thing I really loved aside from the audio diaries was the world and how joyous it was to explore. I wanted to find the audio diaries because of the story they developed, but also because it meant exploring the whole of this world that at no time felt like they'd cookie-cuttered bits or been lazy. FELIPE NO |
Most amazing jew boots |
But seriously, this whole point about a game being derivative can't be any fun is complete bullshit. If that were the case there'd be no sequels, ever, and 99.9% of EA's catalogue wouldn't exist. Hell, 99% of games wouldn't exist. Most things are derivative on some level these days, music, films, TV, games... the whole lot of 'em. Look hard enough and you'll find a wealth of things that something could be based on, or is similar too. The whole point is people take bits of ideas and inspiration and combine it into something new, something a bit different. Certainly not too different, then we wouldn't know what to make of it and would most likely ignore it. We like things that are familiar, we can understand them, make sense of them and place them in the world. So things being somewhat derivative is always going to be the case, and that's not a bad thing. Equally, the crap about a game mechanic being 8 years old equating to being bad, also bullshit. Most games today are still based on game mechanics of 10, 20 years ago. One only need to look at retro games appearing on stuff like XBLA and getting good reviews, or indeed, games like New Super Mario Bros. on the DS, which is very much based on an old game mechanic. Most amazing jew boots |
There's nowhere I can't reach. |