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[Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.
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OmagnusPrime
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Old Nov 17, 2008, 07:39 AM Local time: Nov 17, 2008, 12:39 PM #1 of 207
If you pre-order it you get three extra battle formations to use in game too apparently, although I suspect they'll be available in-game too at some point.
Or paid for DLC. Depends if Squeenix are going to go down the Namco "We are giant money-grabbing cunts and will charge you money to unlock shitty little extras, or maybe even stuff that can be unlocked in the game" road.

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OmagnusPrime
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Old Nov 22, 2008, 04:22 AM Local time: Nov 22, 2008, 09:22 AM #2 of 207
it appears the game has some texturing issues-- not unlike Mass Effect's.
You might not be surprised to learn that the game runs off of the Unreal Engine 3, not unlike Mass Effect.

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OmagnusPrime
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Old Nov 22, 2008, 06:46 PM Local time: Nov 22, 2008, 11:46 PM #3 of 207
I would like to say wait for the PS3 version to see if they improve on the technical aspect but since its UE3 it is going to perform even worse than this version.
You say that, but didn't they spend a lot of time tweaking and optimising the UE3 engine on the PS3 for the Unreal Tournament game that came out on it?

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OmagnusPrime
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Old Mar 27, 2009, 08:13 AM Local time: Mar 27, 2009, 01:13 PM #4 of 207
I believe it can chuck them round that much better, but it just takes a lot more work and clever shit to do so. Given they don't have control over the UE3 engine, sorting out that clever shit might not be possible. But yeah, doesn't sound good for the chance of a PS3 version appearing. I feel less bad about grabbing the 360 version in the sales now.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.

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