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[360] Dead Rising
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Newbie1234
Widowmaker


Member 421

Level 18.72

Mar 2006


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Old Aug 5, 2006, 06:12 PM Local time: Aug 5, 2006, 08:12 PM #1 of 98
I would really have liked some sort of multiplayer component.

The demo was enjoyable, but as it stands now, it looks like it'll get repetitive after a couple of hours. Hopefully the retail game has as much variety as it boasts.

How ya doing, buddy?
Newbie1234
Widowmaker


Member 421

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Mar 2006


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Old Aug 7, 2006, 05:50 PM Local time: Aug 7, 2006, 07:50 PM #2 of 98
I know that the sledgehammer and scythe have an extra attack if you hold X.

There's nowhere I can't reach.
Newbie1234
Widowmaker


Member 421

Level 18.72

Mar 2006


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Old Aug 8, 2006, 05:24 PM Local time: Aug 8, 2006, 07:24 PM #3 of 98
Originally Posted by *AkirA*
I can see your point, considering the large number of useable items, but I would like to see something, like the scyth for example, be able to do a small swinging combo, even if it meant only hitting X three times in a row.

I guess my complaint is more in relation to the fact that it seems your always killing one zombie at a time. I would prefer more mass carnage.

I think it might have to do with me playing the 99 Knights demo to death. I think im trying to get the games to be the same pace when there two totally different things.

I believe this game will grow on me the more I play it. I really do enjoy the novelty of it though. Its almost retro in the way it plays.
I'm pretty sure that Capcom didn't want to bust out too much cash for this game as it is a pretty risky new project and IP.

How ya doing, buddy?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Dead Rising

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