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C&C3 looks like an average rts game so far, puts a lot of emphasis on combining units (at least for the Nod, GDI can just chunk out railgunner Mammoths endlessly), has a TON of nuisance superweapons, but not much else. The controls are missing a ton of things (pressing building tab to instantly place a completed building, or hiding the menu tab altogether), there's NO DEFORMABLE TERRAIN (this was one of the best things in Tibsun, really), not much music to speak of so far, and I wouldn't mind being able to zoom out the camera more.
Mental note: the AA turrets are pathetically weak. 6 of them barely scratched a bomber, while 2 Mammoth rocket volleys obliterated them on one go.
Mammoths are way overpowered by the way, and NOD doesnt seem to have ANY units which are interesting AND effective. Tiberian Sun had Cyborgs, UNDERGROUND flame tanks and apcs, mutant vehicle hijackers, artilleries... this game has weak prism tank ripoffs and mechas with gimped weapons on them.
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I'm not a big fan of the controls as well. They're missing a lot of important hot key functions. The current ones aren't that well placed either.
I never liked the deformable terrain in TS. To me, it was a complete mess, and it screwed up unit movement.
I like how they took the Company of Heroes format for SuperWeapons. They made them cost money, which is a good idea considering that the ones in Generals / BFME were completely overused. Particularly BFME2, where timing the use of the Powers at the right time was becomes the whole point of the game later on.
I hear a lot of complaints about the Rail Guns, but in my opinion the EMP blasts of Nod's Raider Buggies is just as dangerous. Those buggies cost only 400, and can shut down vehicles / structures with good radius. 2500/400 is 6.25 Buggies per Mammoth. I'm sure with 6 buggies, you can charge a Mammoth and shut it down.
Avatars are also looking to be very good units. I can see myself combining units that are about to die to not "waste" them.
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I for one am glad the Ion cannon can effectively kill things now. In the game I managed to beat brutal AI with it was instrumental in clearing the path for my mammoths the start the steamrolling.
While this isn't totally direct at you, but it seems Nod players have this wierd idea in their heads that tells them Nod is supposed to be able to go toe-to-toe with GDI in terms of tank treads. Unfortunately for them they quickly find that is not the case at all. Instead try harassing GDI's expansionary and tiberium harvesting efforts (nailing surveyors, harvesters and refineries) and seeing to it that GDI doesn't get mammoths or doesn't get enough of them to smash you in the face.
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The new Ion Cannon is definitely impressive, so good in fact that it makes the Nuke look like crap.
I agree about Nod. People expect to just build tanks and run the other guy over. That isn't what Nod is about. Their units are faster, and better for harassment. I can't wait to abuse those Stealth Tanks. Probably my biggest complaint, is their lack of a infantry transport outside of the air unit. That air transport is terribly annoying to use.
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Some naming mistakes, bits of the tech tree and game art does annoy me as a CnC veteran. For example, the GDI have the ability to train grenadiers AND rocket soldiers. Wtf? The latter was always a NOD thing, the GDI are not supposed to have any rocket soldiers. Also, some GDI units possess the stealth ability which is another trait only meant for the NOD as it made them unique. The NOD Airstrip is also nowhere to be found. What happened to the sub-terranean ability of the NOD flame tank? I hope to see it return in the full version. Also, many units we got to know in Tiberian Sun/Firestorm are missing in CnC3 but they are probably in the full game, or maybe planned in future expansions.
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I was also disappointed in Nod losing the Airstrip. I'm glad that the subterranean abilities are gone, because they were just absolutely ridiculous in TS. I don't see a problem with GDI having a bit of stealth, as Nod is still far superior in this category.
Overall, I enjoyed the demo. I've always been more focused on the singleplayer side for C&C3, and I'm relieved that it looks to be awesome. The gameplay itself is solid, but after Generals, BFME1 & 2, I have no faith in them producing a truly "competitive" multiplayer experience. It's been proven that EA doesn't update their games, so I don't expect them to start now. I think it's hilarious that the game's going to be in WCG 2007.
How ya doing, buddy?