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[General Discussion] Cheap, cheating games. ARGALJKAGE RUBBERBANDING BULLSHIT
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Dopefish
I am becoming a turkey.


Member 42

Level 42.28

Mar 2006


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Old Apr 19, 2008, 10:04 AM #1 of 70
Pretty much every racing game I've ever played had some sort of catch-up AI (hi Super Mario Kart), but only in Need For Speed: Underground was it devastating. If you were at any point ahead by 10 seconds it was not a safe lead because you could either clip something and be irreversibly stuck spinning out or you could hit something head on that would not flip you or cause you to pinball but it would make you come to a dead stop and force you to back up and drive around it. By that point your foes will have caught up and at best made the race a little closer and at worst would put you 10 seconds behind without any chance of catching up for the rest of the race.

Jam it back in, in the dark.

Dopefish
I am becoming a turkey.


Member 42

Level 42.28

Mar 2006


Reply With Quote
Old Apr 27, 2008, 09:20 PM #2 of 70
Add one to the list: Need for Speed: Most Wanted. If you're just behind someone heading into a 90 degree turn and they hit the brakes, you will be forced to a dead stop.

How ya doing, buddy?

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Cheap, cheating games. ARGALJKAGE RUBBERBANDING BULLSHIT

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