|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
I like them and at the same time hate them. Getting some of the harder ones has a little sense of accomplishment. I also like that it kinda gives me a record of what I've done in a game even if I no longer have the said game.
The thing I hate about them, are the insanely hard ones. Ones that are so hard that I know I'll never get them or just that it will be so frustrating that it's not worth trying. Like getting a gold on every sim disc in Marvel Ultimate Alliance. It's hard enough just to get a bronze on some of them. Then there are ones in some games like win 50 ranked matches in a row. This is a case of achievements hurting the game. I don't know how any developers could have thought something like that was a good idea. Games are ment to be fun, but win 50 in a row? That just encourages damn near everyone to be as cheap as humanly possible which just takes all the fun out of it. This was especially true in Smackdown vs RAW 07 where players would just do the same uncounterable move over and over till they won. Jam it back in, in the dark. |
There's nowhere I can't reach. |