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[PSP] Castlevania: Dracula X Chronicles for PSP
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Vampire Killer


Member 4126

Level 15.25

Mar 2006


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Old Oct 30, 2007, 04:50 AM Local time: Oct 30, 2007, 09:50 PM #1 of 96
Screen blur is perfectly unobstrusive. Some of you guys sure are pedantic; or is it because you have a hard time playing that you need to vent frustration on something other than difficulty? Daxter - now that had some terrible screen blur. Yet it was still highly acclaimed, back before we could hook up our PSPs onto a TV to eliminate the lacking refresh rate.

The 3D ain't half bad either. It fits the game well and the game still plays great. Sure, there's a learning curve, but I feel like I now have nearly as much control with Richter (who I still find superior to Maria) as I did with Alucard and co. And it's great to have to play properly for once, instead of just trying to jump or bump past everybody since you know they're not gonna do much harm to you.

This is my #1 PSP game fellas. No GnG cos that isn't quite my style, no FFT cos I don't have a clue how to play anymore, no Crisis Core because well, I haven't played it.

Now where's my DS announcement?

Jam it back in, in the dark.
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Vampire Killer


Member 4126

Level 15.25

Mar 2006


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Old Nov 1, 2007, 12:50 AM Local time: Nov 1, 2007, 05:50 PM #2 of 96
Ah, so people who notice the ridiculously slow refresh rate obviously find the game too hard and blame that, but you on the other hand are good enough to play the game without problems, yet somehow GnG "isn't your style"

The screen blur has always been obstructive, it simply becomes especially obstructive for games with lots of sidescrolling motion and ones that require an especially large amount of precision, such as Castlevania. I already said it's all very playable regardless, I've already gotten the true ending and the blur doesn't affect boss fights anyway since those are always mostly static screens. Ultimate Ghosts 'n Goblins had a much brighter palette and bigger characters moving about, so the blur wasn't quite as noticeable.

Daxter, like a lot of 3D platformers, didn't require nearly as much precision.

The fact remains Richter is a stiff mofo with a useless sommersault, and you have to learn to play with what you have. Comparing him and Maria is like comparing the movement of Suikoden 1 characters to Arc from Terranigma.
Yeah they obviously do. Cos that's what I said... oh wait...

GnG isn't my 'style' as in it's not exactly Castlevania, is it now? Never said it was too hard. Maximo isn't too bad, though.

Daxter may not have needed as much precision, but the blur was definitely more annoying, dizzying.

The somersault isn't useless; you can whip higher by cancelling into an attack, flip back should you inadvertently jump into a pit, or simply fosbury over attacks like Dracula's fireballs or the minotaur's ram should you be in a tight spot. Yes, you need to learn to play with what you have, but past that learning curve, it's a cinch, and you know it.

Back off dude, I never meant to offend anyone. I just got a negative vibe coming into this thread as if it were actually run by Castlevania haters and responded accordingly. I'm not bashing GnG in any way, maybe Daxter, but meh.

There's nowhere I can't reach.
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Vampire Killer


Member 4126

Level 15.25

Mar 2006


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Old Nov 4, 2007, 11:33 AM Local time: Nov 5, 2007, 04:33 AM #3 of 96
I wasn't aiming for you. I read a few things and then off I went. Don't forget you misintepreted my UGnG statement too.

The somersault was even more stiff in the OG. To each his own.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PSP] Castlevania: Dracula X Chronicles for PSP

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