Ah, so people who notice the ridiculously slow refresh rate obviously find the game too hard and blame that, but you on the other hand are good enough to play the game without problems, yet somehow GnG "isn't your style"
The screen blur has always been obstructive, it simply becomes especially obstructive for games with lots of sidescrolling motion and ones that require an especially large amount of precision, such as Castlevania. I already said it's all very playable regardless, I've already gotten the true ending and the blur doesn't affect boss fights anyway since those are always mostly static screens. Ultimate Ghosts 'n Goblins had a much brighter palette and bigger characters moving about, so the blur wasn't quite as noticeable.
Daxter, like a lot of 3D platformers, didn't require nearly as much precision.
The fact remains Richter is a stiff mofo with a useless sommersault, and you have to learn to play with what you have. Comparing him and Maria is like comparing the movement of Suikoden 1 characters to Arc from Terranigma.
|
Yeah they obviously do. Cos that's what I said... oh wait...
GnG isn't my 'style' as in it's not exactly Castlevania, is it now? Never said it was too hard. Maximo isn't too bad, though.
Daxter may not have needed as much precision, but the blur was definitely more annoying, dizzying.
The somersault isn't useless; you can whip higher by cancelling into an attack, flip back should you inadvertently jump into a pit, or simply fosbury over attacks like Dracula's fireballs or the minotaur's ram should you be in a tight spot. Yes, you need to learn to play with what you have, but past that learning curve, it's a cinch, and you know it.
Back off dude, I never meant to offend anyone. I just got a negative vibe coming into this thread as if it were actually run by Castlevania haters and responded accordingly. I'm not bashing GnG in any way, maybe Daxter, but meh.
There's nowhere I can't reach.