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Originally Posted by Monkey King
The Teenage Mutant Ninja Turtles game on PS2 suffers from the old "Annoying line repeated endlessly like a standard sound effect" syndrome. Lots of other games have this problem, but TMNT is the most recent example I can think of. "Eatfeeteatfeeteatfeeteatfeeteatfeeteatfeet" gets old REAL fast.
While we're talking about Megaman games, Megaman X4 wasn't exactly a shining jewel of voice acting, either. They deleted all the vocals of the level bosses rather than translate them, which might be just as well considering how the main characters fared. I heard that Capcom actually had their Japanese VAs just read English lines, which would explain why the Colonel is so hard to understand. I never did figure out what he's saying when he does his lighting attack. And I still love how X sounds like a 10 year old girl.
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I agree that X4 was pretty bad on that too, but X7...ugh. It was bad voice acting,
and had the "Annoying line repeated endlessly like a standard sound effect" syndrome you spoke of earlier. X and Axl sounded like they needed hormone therapy, while Zero and Sigma sound like they had too much of it. And we can't forget the almost ceaseless, squeaky "Can you hear me, X?" (or Axl, or Zero, depending on who you had) from Alia.
EDIT: No, of course we can't forget it, for those of us who have played it. That line, among others from the game, has been permanently branded on our poor minds.
X8 was truly a breath of fresh air in this field.
There's nowhere I can't reach.