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[General Discussion] Cheap, cheating games. ARGALJKAGE RUBBERBANDING BULLSHIT
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Josiah
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Mar 2006


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Old Apr 21, 2008, 11:01 AM #1 of 70
Super Smash Brothers Melee and Brawl computers annoy me with some of the crap they pull off on you. It's not so much "cheating" as it is "Ok, I know that no human player--not even someone from SmashBoards--is capable of doing that". This is stuff like catching you in a throw out of practically any attack of yours, putting up their shield just in time to reflect whatever's thrown/shot at them CONSECUTIVELY (in Melee anyway, it'd be powershielding everything in Brawl), etc.

And come on, they air-dodge the second kick from Ganondorf's down-smash after getting hit by the first? I don't care what people think of Ganondorf as a character in Brawl, that's just total BS there.

Jam it back in, in the dark.


Josiah
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Old Apr 22, 2008, 12:51 PM #2 of 70
It's bad enough in Unreal Tournament 3 in single player how on some maps you already have the odds greatly stacked against you and have idiot bots for your teammates. And then on top of that, I seriously feel like the bots on the other team single me out all the time. They could be busy in a vehicle trying to take out my retarded teammates, but as soon as I show up, they drop everything they're doing and focus fire me. Which..only takes a second, if that, with some of the vehicles in that game.

Frickin' hate Warfare.

There's nowhere I can't reach.


Josiah
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Old Apr 22, 2008, 02:52 PM #3 of 70
I really never had a problem with UT3 but I do know what you mean about the bots stopping only to take you out. Then again, the reason UT3 was easy to me is cause I hated 2k3 and 2k4. The orignal UT was the best and I am glad they made UT3 a bit more like UT. Though some of the gamemodes I was unhappy with + the veicles. I rather miss the good ole days of assault of UT. Mostly of taking over a battleship, taking over a castle and etc. Assault in the first UT was the best just because the objectives were a bit easy unless the defenders REALLY knew what they were doing.
I've played them all, and I agree I do miss Assault from the first one. It just didn't feel the same in 2k4. UT3 does seem more like the first UT for which I'm glad, but man, some of those single player maps are just plain ridiculous when you combine stupid bot teammates with the enemy team wanting to gangbang you on sight, mostly with the Warfare maps and some of the Vehicle CTF maps.

This thing is sticky, and I don't like it. I don't appreciate it.


Josiah
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Old Apr 25, 2008, 11:20 AM #4 of 70
That's cause first place does not deserve good items. In ANY Mario Kart game, regardless of how good you are at turning or whatever. Comps will drive faster then you(Aka seeing Bowser get hit by a item and drive off like it was nothing.) and so much more. I didn't even bother beating DD all the way due to it being stupid. MK64 was cheap cause if you didn't see someoen 'fall' off or 'get hit' by an item. They automatically recovered.

Yeah SC games were bullshit in that, espeically gotta love the prediction moves in weapon master mode. I basically had to spam/keep away from the comp using Klik/Ivy just so I wouldn't get hit.

Oh and note on UT series. You ever notice that around the 3rd hardest bots or higher, they tend to hack? I mean instantly know where your game is pointing/will shoot. Know where you are and get instant HS and all that jazz. Only in the first UT was Godlike actually balance were they were hard but not too hard. Though then again in the first UT, it was easy to play insta gib 1v7 matches on godlike and easily win.
I usually didn't play beyond 'Adept' difficulty in UT games, as that was usually around my level of ability to be challenging but still winnable.

As for Mario Kart, you know how in DD (though this isn't necessarily true of just DD) when you run a circuit that certain pairs are always the ones you're going to have to fight for the top spot(s)? The worst is when one or more of those are characters in heavier karts. You get anywhere near them and they will just swerve all over the place without losing any speed just to keep you from passing them. Stuff like that made playing with a lighter kart nigh impossible; you just get knocked around (or off in some cases) way too much.

About equally infuriating is how you can get hit by shells as much as four times in a row before you can even get moving again. I've had stuff like that happen, and then have insult added to injury by getting rammed off the course, hit with a lightning bolt, etc. I hate how you have hardly any defense in 1st with how frequently some CPU will pull a lightning bolt or blue shell outta their bum. It's not like you'd have nothing to worry about otherwise when the first few people behind you are chucking red shells.


EDIT: ....Wow. How on earth could I forget the NES version of Ninja Gaiden? There was enough cheap stuff in that game that most of you are probably well aware of that it could make Gandhi throw the controller. Some of the most annoying enemies in the world that would always be there no matter how many times you approached their spawn spot. And some places it's like, if you don't have the precision of a brain surgeon, you're going to miss hitting this baddie midair, get hit, and fall to your death. Fail enough and they'll throw you clear back at the very start of that level.

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Last edited by Josiah; Apr 25, 2008 at 01:45 PM.
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