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[General Discussion] Overused Gaming Conventions
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Josiah
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Old Mar 21, 2006, 05:30 AM #1 of 70
Getting hurt or killed by simply touching a bad guy, no matter how passive they look. I haven't seen it as much nowadays, but I thought it was really ridiculous with games like Contra.

Jam it back in, in the dark.
Josiah
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Old Mar 22, 2006, 04:12 AM #2 of 70
Originally Posted by Qwarky
Similarly, while many of the characters in something like Final Fantasy Tactics don't exactly wear entirely functional attire for close combat battle, the outfits themselves are entirely tasteful and fitting and the knights actually wear proper armor.

Tasteful? Are you kidding? Yeah, I'll admit that's better than most, but these guys look like they are consciously concerned about their waist size. :eyebrow: That's beside the point, though.

Originally Posted by Overkill
Well, it was a really easy way keep players at safe distances at all times without having to draw a bunch more attack animations. I guess it might not make sense for some enemies, but it makes perfect sense in shmup where you colliding with another ship is death, or if the enemy's a bouncing fireball or something. Yeah it is a little ridiculous though, but I'm not that annoyed by it.
I can understand with the shmups, but come on, how hard can it be to add in attack animations? A good deal of the guys in Ninja Gaiden for example had them, even though it might be them just brandishing a bat or something as they walk, but that's good enough for me. (Even though the same thing still happened. You could walk up to them from behind and still get hurt.)

Well anyways, on another note, how about all those 'bottomless' pits where falling down typically means instant death (or sometimes a loss of health)? Practically every Mega Man game has them (if not all of them, including the X games). And yeah, I know they might be in places where it'd make sense, like say off a skyscraper or something, but sometimes that's not the case, and either way, I think it is (or has been) used too much.

How ya doing, buddy?
Josiah
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Old Mar 27, 2006, 04:14 AM #3 of 70
Originally Posted by Kilroy
I see what you mean, but too many games uses this to an annoying effect. "Wow, you say I have all these mental powers/this humongous mech? Cool!"
*Someone snatches the mech away, gives you amnesia or something like that*
"Oh well, it seems like I must find it aaaaall again.."
Or similarly, the main character gets all this awesome stuff, saves the day, and then in a sequel that chronologically takes place not long after the previous game, he/she for some idiotic reason decided to discard all (if not most) of the fun toys.

You'd think Samus would have at least kept the Gravity Suit, or Mega Man X his armor parts, but nooooo... (to my knowledge they only did that for him in X5 and X6)

EDIT: No wonder Dr. Light never lived to see X awaken. He must've about killed himself making oodles of armor capsules to make up for all that.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Josiah; Mar 27, 2006 at 04:20 AM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Overused Gaming Conventions

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