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Originally Posted by Qwarky
Similarly, while many of the characters in something like Final Fantasy Tactics don't exactly wear entirely functional attire for close combat battle, the outfits themselves are entirely tasteful and fitting and the knights actually wear proper armor.

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Tasteful? Are you kidding? Yeah, I'll admit that's better than most, but these guys look like they are consciously concerned about their waist size. :eyebrow: That's beside the point, though.
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Originally Posted by Overkill
Well, it was a really easy way keep players at safe distances at all times without having to draw a bunch more attack animations. I guess it might not make sense for some enemies, but it makes perfect sense in shmup where you colliding with another ship is death, or if the enemy's a bouncing fireball or something. Yeah it is a little ridiculous though, but I'm not that annoyed by it.
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I can understand with the shmups, but come on, how hard can it be to add in attack animations? A good deal of the guys in Ninja Gaiden for example had them, even though it might be them just brandishing a bat or something as they walk, but that's good enough for me. (Even though the same thing still happened. You could walk up to them from behind and still get hurt.)
Well anyways, on another note, how about all those 'bottomless' pits where falling down typically means instant death (or sometimes a loss of health)? Practically every Mega Man game has them (if not all of them, including the X games). And yeah, I know they might be in places where it'd make sense, like say off a skyscraper or something, but sometimes that's not the case, and either way, I think it is (or has been) used too much.
How ya doing, buddy?