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[Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.
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Kagosin
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Old Jul 10, 2007, 05:48 PM #1 of 207
as it would encourage Square to get out of their comfort zone and do more different original games.
Only problem when coming out of the comfort zone, is that the mass population act like rabid, wild animals when something is not to their liking.

Jam it back in, in the dark.
Kagosin
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Old Aug 19, 2008, 08:05 AM 1 #2 of 207
Actual worldwide or Japanese games companies idea of worldwide which often seems to leave out Europe?

I only ask because when they released launch dates before it was for a simultaneous US/Japan launch, not strictly a worldwide one (In fact catering only to the two smaller of the international gaming regions).

Looks like a fun game though. Kinda FFXII with bigger battles.
Actually what's funny about that was a few days ago I saw something about MGO Official Tourney by Konami that was "worldwide", but it ONLY involved Europe.

But that kind of thing is one in a million situation.

I'm looking forward to this, though I generally like mass army type games.

There's nowhere I can't reach.
Kagosin
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Old Oct 9, 2008, 02:48 PM #3 of 207
First gameplay footage, after such a long time since announcment too.

TGS 2008: The Last Remnant gameplay videos - TGS 2008 - Forever Fantasy

So far the gameplay footage looks kinda boring and slow... Maybe I'm getting jaded with turn based combat, and it seems like the wait time between inputting commands and watching guys hit each other once looks alot longer in THIS game...
Whoever was playing in that video took their long-sweet time to select choices. It also includes the quick time triggers that happened with some of the skills. There was too slow and a miss.

This thing is sticky, and I don't like it. I don't appreciate it.
Kagosin
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Old Nov 21, 2008, 07:51 AM #4 of 207
Played the game for a bit last night.

The game actually starts off well in presentation. I like the soundtrack and situational changes, where if you had max morale, the music turned into a high tempo rock which is similar to how DW would work if you were winning

But aside from that, the battle system is a nice change in the way how rpgs work. You have each individual person(unit) to customize, but then they're put into squads(unions), in which they act as one entity.

As far as how strategy is involved in formations...haven't gotten to that point yet. However, it has given the basis of the flow of combat, where you have deadlocks(where one union is in combat with another), flank attacks (attacking a union from the side that is not engaged in combat with the one attacking) & rear attacks (same thing but from behind). It also throws things in there like interceptions(where if one union is trying to attack their intended target, but is attacked/blocked by another union, they get a free shot in), and breaking the line of combat after a deadlock(union has a possibility of attacking the union trying to break away), and much other stuff not done, and that was just a bit of the tutorial.

Also I was laughing a bit at the facial expressions and motion capture of the main character at one scene in the game, because of the situation in which it happened. The production & presentation value is honestly higher than that of what Infinite Undiscovery did.

Now the only drawbacks I have at this point in the game, is the slowdown that happens when there is more than 35+ units on screen at the same time(which even then, the slowdown happens randomly), and the main character's running animation(the walking animation is fine). I did install the game to the HDD since the NXE update, and it definitely cuts down on loading time. The amount of space used was 6.1GB.

I am a dolphin, do you want me on your body?

Last edited by Kagosin; Nov 21, 2008 at 09:43 AM.
Kagosin
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Old Nov 22, 2008, 08:52 PM #5 of 207
I've played about six hours so far. The slowdown in battles is horrific although that does make the QTE easier to hit. There's a lot of texture pop up but no more than GTA or Mass Effect. I've not installed it and spend about 10 seconds waiting for each fight to start. The main character's running animation is as bad as Suikoden IV's and he's got buck teeth. The music is bog standard Jrpg fare and pretty uninspired and most of the text is unreadable on an SDTV.

And yet despite all that I love this game so far. The battle system is really intuitive and although I've not got far enough to unlock too much depth yet, I can see how it'll get interesting later. Also this is a grinder's dream. You have to collect new weapons, can build new weapons from ingredients and upgrade the ones you already have. You can kill monsters for ingredients and dig for them, so there's hours of finding shit to be had. The story is probably pretty standard but develops slowly. I can see me playing this for a while. I got killed four times earlier trying to beat a boss too so it's harder than most jrpgs. If you like technically poor but interesting rpgs then get it. If you're one of the people who hate Square on principle then don't bother.
Shin, installing the game onto the drive does help a whole lot with texture pop-up and loading.

Other than that I basically agree with what was stated. (Only thing I don't get is the buck teeth statement ) Formations will play a role later on within the game, and the stat/leveling system is that of Romancing Saga (where you battle to get stat increases).

How ya doing, buddy?
Kagosin
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Old Dec 1, 2008, 09:40 AM #6 of 207

I can see the potential in the game but the execution is seriously flawed.
Can you elaborate on that from your perspective. You state that the execution is seriously flawed in what way?
Honestly I'm just curious to know what flaws you see in the game, to get a better understanding

Reason I ask this is because a lot of the complaints, aside from technical issues which we all know of, is of people nitpicking at the smallest things which are apparent in other games, and yet they're fine with those issues happening in other games.

What kind of toxic man-thing is happening now?
Kagosin
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Old Dec 1, 2008, 12:14 PM #7 of 207

And the graphical issues that everyone are complaining about are helped by installing the game to the hard drive. Sure, there is still slowdown during battle, but the overall performance of the engine is better. It is almost as though UE3 was not designed to run off of optical media. Oh wait.
Honestly though, not everyone has the ability to install to the hard drive. Some are sitting at 20gig (which was a hassle to delete things we didn't want), and those without a hard drive period (those with a mem card).

FELIPE NO
Kagosin
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Old Dec 1, 2008, 02:33 PM #8 of 207
I realize that. I'm just saying that if you have the option, you might want to do it.
Oh yea. No doubt. Only problem is just figuring out what to delete of what precious stuff you have.

What, you don't want my bikini-clad body?
Kagosin
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Old Dec 9, 2008, 08:09 AM #9 of 207
As far as the 2 secret achievements thing which miles pointed out earlier:

Apparently they were fake, considering someone just recently posted pictures of the last 2 achievements.

Achievement List:
Spoiler:


First Secret Achievement:
Spoiler:


Second Secret Achievement:
Spoiler:


So everyone can stop worrying about not dying.

Most amazing jew boots
Kagosin
Why don't you look at it.


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Old Dec 9, 2008, 01:15 PM #10 of 207
Damn you kago. I wanted to make skills suffer. ;_;
He's already suffering, so what's to worry about?

Most amazing jew boots
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.

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