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[General Discussion] An Ideal RPG?
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Argentis
RyuFAN


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Level 31.90

Mar 2006


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Old Jul 26, 2006, 11:38 AM Local time: Jul 26, 2006, 05:38 PM #1 of 22
An Ideal RPG?

Discuss what your ideal rpg would be

- Ideal Battle System cont.

- Main Character in depth
-Male Characteristic - and ideal character
-Female Characteristic - "

- Party System - Ideal Number to characters - what's to little or to many

- Music Genre? Score Composition if you want to talk about it.

- Life Topics - to drown out the save world main plot as it were - what life topics would you talk about in the rpg. obviously it would have to link in with the story (like tales of symphonia and racism)

- Do you find in RPGs that sometimes they go a bit over the top with dungeons (should they be short with a decent puzzle, or just keep to a plain long dungeon) What dungeons would you have - locations you thing would make good dungeons and what kind of enemies would roam there?

- Shops - what shops - lots or little

- Change the way you level up a character? Make it more interesting?

- "RPGs are basically interactive story books" is this a good thing?

- Back to incrypting genres - Wild Arms 3 had horseriding battles - did this work well - could you do some other customised genre battle?

- Final Battle - Something big and all powerful, epic location, abilities and skills??

- Save anywhere, and scrap savepoints?

- Boss Retries (referring to Baten Kaitos and Skies of Arcadia) - if it comes to game over, should you be given the oppertunity to restart the battle and try again instead of having the annoyance of going through events and location to get to it again?

RyuFAN

Jam it back in, in the dark.

Last edited by Argentis; Aug 11, 2006 at 01:20 AM.
Argentis
RyuFAN


Member 4057

Level 31.90

Mar 2006


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Old Jul 28, 2006, 02:23 PM Local time: Jul 28, 2006, 08:23 PM #2 of 22
Originally Posted by Firewings
for me...one detail special....but not very important...is the ending of this games 'cause in some games the characters, music, graphics, etc are very spectacular or very good. but after fight and find a loot of wapons and magic gadgets the ending of some games are very...simple....like a two or three cinemas display or one CG movie and the credits, so... if you have 3 or more characters always have a cuestion... what happened with the life or the story about that favorite character that dont be the starring or the principal character of the game?
True - but, specifically, if an ending lacks the detail of a character's future life after the game, may leave it open to sequel

But yes a good ending is important

There's nowhere I can't reach.
Argentis
RyuFAN


Member 4057

Level 31.90

Mar 2006


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Old Aug 10, 2006, 04:41 PM Local time: Aug 10, 2006, 10:41 PM #3 of 22
Turn based or real time battle systems
Real Time - ideally a system that keeps you gripped to the game apart from the story
eg (like when you get the dissapointing plot twist in Star Ocean 3 - but I was hookied on the battle system. Tales of Symphonia had great story and battle and is by far the best RPG I have played - I hope FFXII offers something as similar)

Male or Female lead
I'd preferr to alternate

A single main character or party array
Party

General Theme? (e.g. Futuristic or medievil)
However appropriate - I like both

Should there be transition between field screen to battle screen, or should battles take place on the field itself
I like battle transitions ^^
As long as they don't last 20 seconds like Magna Carta or Legend of Dragoon.

Should it feature a world map, or should areas be interlinked/ linear
World Map with teleport system

Should there be more focus in RPGs - in other words, intergrating more gameplay genres - such as sport, racing, etc. Okay you see this in mini games, but should there be a grander focus?
I thought about other genres fitted into battle systems, maybe I misphrased

Cut out the cliched elements such as 'romantic love stories' or 'save the world storyline?' or the 'annoyingly pathetic heroine who is always in distress' - How would you go about changing these cliches?
"If I story line is good" - true

Should it be more about gameplay than storyline?
There needs to be a balance - and comfortabilty with battle systems and an engrossing story

Weaponry - What would you have, what would you cut out...like the main character almost always has a sword, and the heroine is a weakling with a staff
I have to say I like girls with staffs - but when they are used in a kung fu way I suppose - similar to the use of fans. As long as weapons look cool ^ ^

What would be an ideal battle engine - combos, limit breaks, magic system stc - how would you like it
It has to be enjoyable and somehow, not repetitve. Enemy encounters need to been balanced out. I like the idea of enemies on the field - but not to the oint where it is cluttering the area. Again - balance.






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